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    Searched defs:dptr (Results 1 - 25 of 57) sorted by relevancy

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  /src/lib/libc/compat/include/
ndbm.h 41 void *dptr; member in struct:__anoncee67d990108
ndbm.h 41 void *dptr; member in struct:__anoncee67d990108
ndbm.h 41 void *dptr; member in struct:__anoncee67d990108
  /src/sys/arch/arm/cortex/
cpu_in_cksum_neon.c 89 const void *dptr = m->m_data + off; local in function:cpu_in_cksum
97 uint32_t tmpsum = cpu_in_cksum_neon(dptr, dlen);
98 if (odd ^ ((uint32_t)dptr & 1))
cpu_in_cksum_neon.c 89 const void *dptr = m->m_data + off; local in function:cpu_in_cksum
97 uint32_t tmpsum = cpu_in_cksum_neon(dptr, dlen);
98 if (odd ^ ((uint32_t)dptr & 1))
cpu_in_cksum_neon.c 89 const void *dptr = m->m_data + off; local in function:cpu_in_cksum
97 uint32_t tmpsum = cpu_in_cksum_neon(dptr, dlen);
98 if (odd ^ ((uint32_t)dptr & 1))
  /src/usr.sbin/ypserv/common/
ypdb.h 54 char *dptr; member in struct:__anon30a612e50108
ypdb.h 54 char *dptr; member in struct:__anon30a612e50108
ypdb.h 54 char *dptr; member in struct:__anon30a612e50108
  /src/include/
ndbm.h 63 void *dptr; member in struct:__anonb3ab5d370108
ndbm.h 63 void *dptr; member in struct:__anonb3ab5d370108
ndbm.h 63 void *dptr; member in struct:__anonb3ab5d370108
  /src/sys/dev/vme/
xio.h 53 void *dptr; /* in: data buffer to do I/O from */ member in struct:xd_iocmd
xio.h 53 void *dptr; /* in: data buffer to do I/O from */ member in struct:xd_iocmd
xio.h 53 void *dptr; /* in: data buffer to do I/O from */ member in struct:xd_iocmd
  /src/sys/arch/sun3/dev/
xio.h 52 void *dptr; /* in: data buffer to do I/O from */ member in struct:xd_iocmd
xio.h 52 void *dptr; /* in: data buffer to do I/O from */ member in struct:xd_iocmd
xio.h 52 void *dptr; /* in: data buffer to do I/O from */ member in struct:xd_iocmd
  /src/games/phantasia/
gamesupport.c 34 double *dptr; /* pointer to double item to change */ local in function:changestats
227 dptr = &playerp->p_experience;
232 dptr = &playerp->p_level;
237 dptr = &playerp->p_strength;
242 dptr = &playerp->p_sword;
247 dptr = &playerp->p_energy;
252 dptr = &playerp->p_maxenergy;
257 dptr = &playerp->p_shield;
262 dptr = &playerp->p_quickness;
267 dptr = &playerp->p_quksilver
    [all...]
gamesupport.c 34 double *dptr; /* pointer to double item to change */ local in function:changestats
227 dptr = &playerp->p_experience;
232 dptr = &playerp->p_level;
237 dptr = &playerp->p_strength;
242 dptr = &playerp->p_sword;
247 dptr = &playerp->p_energy;
252 dptr = &playerp->p_maxenergy;
257 dptr = &playerp->p_shield;
262 dptr = &playerp->p_quickness;
267 dptr = &playerp->p_quksilver
    [all...]
gamesupport.c 34 double *dptr; /* pointer to double item to change */ local in function:changestats
227 dptr = &playerp->p_experience;
232 dptr = &playerp->p_level;
237 dptr = &playerp->p_strength;
242 dptr = &playerp->p_sword;
247 dptr = &playerp->p_energy;
252 dptr = &playerp->p_maxenergy;
257 dptr = &playerp->p_shield;
262 dptr = &playerp->p_quickness;
267 dptr = &playerp->p_quksilver
    [all...]
fight.c 1379 double *dptr; /* pointer for filling and emptying buf[] */ local in function:scramblestats
1382 dptr = &dbuf[0];
1383 *dptr++ = Player.p_strength;
1384 *dptr++ = Player.p_mana;
1385 *dptr++ = Player.p_brains;
1386 *dptr++ = Player.p_magiclvl;
1387 *dptr++ = Player.p_energy;
1388 *dptr = Player.p_sin;
1395 dptr = &dbuf[0];
1396 dtemp1 = dptr[first]
    [all...]
fight.c 1379 double *dptr; /* pointer for filling and emptying buf[] */ local in function:scramblestats
1382 dptr = &dbuf[0];
1383 *dptr++ = Player.p_strength;
1384 *dptr++ = Player.p_mana;
1385 *dptr++ = Player.p_brains;
1386 *dptr++ = Player.p_magiclvl;
1387 *dptr++ = Player.p_energy;
1388 *dptr = Player.p_sin;
1395 dptr = &dbuf[0];
1396 dtemp1 = dptr[first]
    [all...]
  /src/lib/libedit/
el.c 531 const wchar_t *dptr; local in function:el_source
580 dptr = ct_decode_string(ptr, &el->el_scratch);
581 if (!dptr)
584 while (*dptr != '\0' && iswspace(*dptr))
585 dptr++;
586 if (*dptr == '#')
588 if ((error = parse_line(el, dptr)) == -1)
el.c 531 const wchar_t *dptr; local in function:el_source
580 dptr = ct_decode_string(ptr, &el->el_scratch);
581 if (!dptr)
584 while (*dptr != '\0' && iswspace(*dptr))
585 dptr++;
586 if (*dptr == '#')
588 if ((error = parse_line(el, dptr)) == -1)

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