/src/games/phantasia/ |
setup.c | 31 double drandom(void); 48 / fgets(), floor(), srandom(), umask(), drandom(), strcpy(), getuid(), 253 / FUNCTION NAME: drandom() 274 drandom(void) 271 drandom(void) function in typeref:typename:double
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setup.c | 31 double drandom(void); 48 / fgets(), floor(), srandom(), umask(), drandom(), strcpy(), getuid(), 253 / FUNCTION NAME: drandom() 274 drandom(void) 271 drandom(void) function in typeref:typename:double
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misc.c | 240 if (drandom() < 0.02) 263 if (drandom() < 0.02) 280 if (drandom() < 0.02) 283 if (drandom() * numitems > Player.p_level / 10.0 309 if (drandom() < 0.02) 326 if (drandom() < 0.02) 349 if (drandom() < 0.02) 370 if (drandom() < 0.02) 400 ROLL(Circle * 20.0, 40.0), (drandom() < 0.5) ? "him" : "her"); 1012 drandom(void function in typeref:typename:double [all...] |
misc.c | 240 if (drandom() < 0.02) 263 if (drandom() < 0.02) 280 if (drandom() < 0.02) 283 if (drandom() * numitems > Player.p_level / 10.0 309 if (drandom() < 0.02) 326 if (drandom() < 0.02) 349 if (drandom() < 0.02) 370 if (drandom() < 0.02) 400 ROLL(Circle * 20.0, 40.0), (drandom() < 0.5) ? "him" : "her"); 1012 drandom(void function in typeref:typename:double [all...] |