/src/games/factor/ |
factor.c | 209 const uint64_t *fact; /* The factor found. */ local in function:pr_fact 228 for (fact = &prime[0]; !BN_is_one(val); ++fact) { 231 if (BN_mod_word(val, (BN_ULONG)*fact) == 0) 233 } while (++fact <= pr_limit); 236 if (fact > pr_limit) { 241 BN_set_word(bnfact, *(fact - 1)); 261 pr_uint64(*fact, xflag); 262 BN_div_word(val, (BN_ULONG)*fact); 263 } while (BN_mod_word(val, (BN_ULONG)*fact) == 0) [all...] |
factor.c | 209 const uint64_t *fact; /* The factor found. */ local in function:pr_fact 228 for (fact = &prime[0]; !BN_is_one(val); ++fact) { 231 if (BN_mod_word(val, (BN_ULONG)*fact) == 0) 233 } while (++fact <= pr_limit); 236 if (fact > pr_limit) { 241 BN_set_word(bnfact, *(fact - 1)); 261 pr_uint64(*fact, xflag); 262 BN_div_word(val, (BN_ULONG)*fact); 263 } while (BN_mod_word(val, (BN_ULONG)*fact) == 0) [all...] |
/src/usr.bin/audio/common/ |
wav.c | 323 * and a WAV "fact" to add: 326 * 38-41 "fact" 327 * 42-45 fact size 345 *fact = "fact", local in function:wav_prepare_header 484 memcpy(p, fact, 4);
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wav.c | 323 * and a WAV "fact" to add: 326 * 38-41 "fact" 327 * 42-45 fact size 345 *fact = "fact", local in function:wav_prepare_header 484 memcpy(p, fact, 4);
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