/src/games/hunt/huntd/ |
execute.c | 43 static void fire(PLAYER *, int); 127 fire(pp, 0); /* SHOT */ 131 fire(pp, 1); /* GRENADE */ 135 fire(pp, 2); /* SATCHEL */ 139 fire(pp, 3); /* 7x7 BOMB */ 142 fire(pp, 4); /* 9x9 BOMB */ 145 fire(pp, 5); /* 11x11 BOMB */ 148 fire(pp, 6); /* 13x13 BOMB */ 151 fire(pp, 7); /* 15x15 BOMB */ 154 fire(pp, 8); /* 17x17 BOMB * 340 fire(PLAYER *pp, int req_index) function in typeref:typename:void [all...] |
execute.c | 43 static void fire(PLAYER *, int); 127 fire(pp, 0); /* SHOT */ 131 fire(pp, 1); /* GRENADE */ 135 fire(pp, 2); /* SATCHEL */ 139 fire(pp, 3); /* 7x7 BOMB */ 142 fire(pp, 4); /* 9x9 BOMB */ 145 fire(pp, 5); /* 11x11 BOMB */ 148 fire(pp, 6); /* 13x13 BOMB */ 151 fire(pp, 7); /* 15x15 BOMB */ 154 fire(pp, 8); /* 17x17 BOMB * 340 fire(PLAYER *pp, int req_index) function in typeref:typename:void [all...] |
/src/sys/net/ |
if.c | 2641 bool fire = false; local in function:if_slowtimo_countdown 2646 fire = true; 2650 return fire;
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if.c | 2641 bool fire = false; local in function:if_slowtimo_countdown 2646 fire = true; 2650 return fire;
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