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  /src/games/hunt/hunt/
otto.c 107 #define RELCHARS "FLBR"
130 STATIC struct item flbr[NUMDIRECTIONS]; variable in typeref:struct:item[]
132 #define fitem flbr[FRONT]
133 #define litem flbr[LEFT]
134 #define bitem flbr[BACK]
135 #define ritem flbr[RIGHT]
196 if (strchr(OPPONENT, flbr[i].what) != NULL) {
197 attack(i, &flbr[i]);
406 ottolook(i, &flbr[i]);
409 RELCHARS[i], flbr[i].what, flbr[i].distance, flbr[i].flags)
    [all...]
otto.c 107 #define RELCHARS "FLBR"
130 STATIC struct item flbr[NUMDIRECTIONS]; variable in typeref:struct:item[]
132 #define fitem flbr[FRONT]
133 #define litem flbr[LEFT]
134 #define bitem flbr[BACK]
135 #define ritem flbr[RIGHT]
196 if (strchr(OPPONENT, flbr[i].what) != NULL) {
197 attack(i, &flbr[i]);
406 ottolook(i, &flbr[i]);
409 RELCHARS[i], flbr[i].what, flbr[i].distance, flbr[i].flags)
    [all...]

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