/src/games/phantasia/ |
fight.c | 430 /* gems turn to gold */ 433 "%s transformed your gems into gold!", Enemyname); 483 /* take some gold and gems */ 485 "%s took half your gold and gems and flew off.", Enemyname); 939 double gems = 0.0; /* gems awarded */ local in function:awardtreasure 950 /* gold and gems */ 953 /* gems */ 955 gems = ROLL(1.0, (treasuretype - 7.0) 957 printw("You have discovered %.0f gems!", gems) [all...] |
fight.c | 430 /* gems turn to gold */ 433 "%s transformed your gems into gold!", Enemyname); 483 /* take some gold and gems */ 485 "%s took half your gold and gems and flew off.", Enemyname); 939 double gems = 0.0; /* gems awarded */ local in function:awardtreasure 950 /* gold and gems */ 953 /* gems */ 955 gems = ROLL(1.0, (treasuretype - 7.0) 957 printw("You have discovered %.0f gems!", gems) [all...] |
/src/games/rogue/ |
inventory.c | 96 static const char *const gems[GEMS] = { variable in typeref:typename:const char * const[] 693 for (i = 0; i < GEMS; i++) { 698 j = get_rand(0, GEMS-1); 701 (void)strlcpy(id_rings[i].title, gems[j],
|
inventory.c | 96 static const char *const gems[GEMS] = { variable in typeref:typename:const char * const[] 693 for (i = 0; i < GEMS; i++) { 698 j = get_rand(0, GEMS-1); 701 (void)strlcpy(id_rings[i].title, gems[j],
|