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  /src/games/larn/
monster.c 37 * godirect(spnum,dam,str,delay,cshow) Function to perform missile attacks
321 godirect(x, i, (clev >= 2) ? " Your missiles hit the %s" : " Your missile hit the %s", 100, '+'); /* magic missile */
342 godirect(x, rnd(10) + 15 + clev, " The sound damages the %s", 70, '@'); /* sonic spear */
402 godirect(x, rnd(25 + clev) + 25 + clev, " The fireball hits the %s", 40, '*');
406 godirect(x, rnd(25) + 20 + clev, " Your cone of cold strikes the %s", 60, 'O'); /* cold */
475 godirect(x, rnd(25) + 20 + (clev << 1), " A lightning bolt hits the %s", 1, '~'); /* lightning */
776 * godirect(spnum,dam,str,delay,cshow) Function to perform missile attacks
788 godirect(int spnum, int dam, const char *str, int delay, int cshow_i) function in typeref:typename:void
monster.c 37 * godirect(spnum,dam,str,delay,cshow) Function to perform missile attacks
321 godirect(x, i, (clev >= 2) ? " Your missiles hit the %s" : " Your missile hit the %s", 100, '+'); /* magic missile */
342 godirect(x, rnd(10) + 15 + clev, " The sound damages the %s", 70, '@'); /* sonic spear */
402 godirect(x, rnd(25 + clev) + 25 + clev, " The fireball hits the %s", 40, '*');
406 godirect(x, rnd(25) + 20 + clev, " Your cone of cold strikes the %s", 60, 'O'); /* cold */
475 godirect(x, rnd(25) + 20 + (clev << 1), " A lightning bolt hits the %s", 1, '~'); /* lightning */
776 * godirect(spnum,dam,str,delay,cshow) Function to perform missile attacks
788 godirect(int spnum, int dam, const char *str, int delay, int cshow_i) function in typeref:typename:void

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