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  /src/games/wump/
wump.c 91 int has_a_pit, has_a_bat; member in struct:room_record
391 if (cave[next_room].has_a_bat) {
618 cave[i].has_a_bat = cave[i].has_a_pit = 0;
630 } while (cave[loc].has_a_bat);
631 cave[loc].has_a_bat = 1;
641 } while (cave[loc].has_a_pit || cave[loc].has_a_bat);
660 cave[player_loc].has_a_bat || (level == HARD ?
697 if (cave[cave[player_loc].tunnel[i]].has_a_bat)
wump.c 91 int has_a_pit, has_a_bat; member in struct:room_record
391 if (cave[next_room].has_a_bat) {
618 cave[i].has_a_bat = cave[i].has_a_pit = 0;
630 } while (cave[loc].has_a_bat);
631 cave[loc].has_a_bat = 1;
641 } while (cave[loc].has_a_pit || cave[loc].has_a_bat);
660 cave[player_loc].has_a_bat || (level == HARD ?
697 if (cave[cave[player_loc].tunnel[i]].has_a_bat)

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