/src/sys/external/bsd/drm2/dist/drm/amd/display/dc/dcn10/ |
amdgpu_dcn10_cm_common.c | 327 uint32_t j, k, seg_distr[MAX_REGIONS_NUMBER], increment, start_index, hw_points; local in function:cm_helper_translate_curve_to_hw_format 381 increment = NUMBER_SW_SEGMENTS / (1 << seg_distr[k]); 385 i += increment) { 514 uint32_t j, k, seg_distr[MAX_REGIONS_NUMBER], increment, start_index, hw_points; local in function:cm_helper_translate_curve_to_degamma_hw_format 547 increment = NUMBER_SW_SEGMENTS / (1 << seg_distr[k]); 551 i += increment) {
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amdgpu_dcn10_cm_common.c | 327 uint32_t j, k, seg_distr[MAX_REGIONS_NUMBER], increment, start_index, hw_points; local in function:cm_helper_translate_curve_to_hw_format 381 increment = NUMBER_SW_SEGMENTS / (1 << seg_distr[k]); 385 i += increment) { 514 uint32_t j, k, seg_distr[MAX_REGIONS_NUMBER], increment, start_index, hw_points; local in function:cm_helper_translate_curve_to_degamma_hw_format 547 increment = NUMBER_SW_SEGMENTS / (1 << seg_distr[k]); 551 i += increment) {
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/src/sys/external/bsd/drm2/dist/drm/i915/display/ |
intel_hotplug.c | 163 const int increment = long_hpd ? 10 : 1; local in function:intel_hpd_irq_storm_detect 176 hpd->stats[pin].count += increment;
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intel_hotplug.c | 163 const int increment = long_hpd ? 10 : 1; local in function:intel_hpd_irq_storm_detect 176 hpd->stats[pin].count += increment;
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/src/games/rogue/ |
object.c | 531 short blessing, increment; local in function:gr_weapon 551 increment = 1; 553 increment = -1; 558 obj->hit_enchant += increment; 560 obj->d_enchant += increment;
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object.c | 531 short blessing, increment; local in function:gr_weapon 551 increment = 1; 553 increment = -1; 558 obj->hit_enchant += increment; 560 obj->d_enchant += increment;
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/src/lib/libc/gdtoa/ |
strtodg.c | 50 increment(b) Bigint *b; function 52 increment(Bigint *b) 240 b = increment(b); 275 b = increment(b); 850 /*boundary case -- increment exponent*/ 881 rvb = increment(rvb);
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strtodg.c | 50 increment(b) Bigint *b; function 52 increment(Bigint *b) 240 b = increment(b); 275 b = increment(b); 850 /*boundary case -- increment exponent*/ 881 rvb = increment(rvb);
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gdtoaimp.h | 562 #define increment __increment_D2A macro 613 extern Bigint *increment ANSI((Bigint*));
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gdtoaimp.h | 562 #define increment __increment_D2A macro 613 extern Bigint *increment ANSI((Bigint*));
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/src/lib/libc/softfloat/bits32/ |
softfloat.c | 424 flag roundNearestEven, increment, isTiny; local in function:roundAndPackFloat64 428 increment = ( (sbits32) zSig2 < 0 ); 431 increment = 0; 435 increment = ( roundingMode == float_round_down ) && zSig2; 438 increment = ( roundingMode == float_round_up ) && zSig2; 446 && increment 462 || ! increment 469 increment = ( (sbits32) zSig2 < 0 ); 473 increment = ( roundingMode == float_round_down ) && zSig2; 476 increment = ( roundingMode == float_round_up ) && zSig2 [all...] |
softfloat.c | 424 flag roundNearestEven, increment, isTiny; local in function:roundAndPackFloat64 428 increment = ( (sbits32) zSig2 < 0 ); 431 increment = 0; 435 increment = ( roundingMode == float_round_down ) && zSig2; 438 increment = ( roundingMode == float_round_up ) && zSig2; 446 && increment 462 || ! increment 469 increment = ( (sbits32) zSig2 < 0 ); 473 increment = ( roundingMode == float_round_down ) && zSig2; 476 increment = ( roundingMode == float_round_up ) && zSig2 [all...] |
/src/sys/external/bsd/drm2/dist/drm/amd/display/dc/dce110/ |
amdgpu_dce110_hw_sequencer.c | 448 uint32_t i, j, k, seg_distr[NUMBER_REGIONS], increment, start_index, hw_points; local in function:dce110_translate_regamma_to_hw_format 504 increment = NUMBER_SW_SEGMENTS / (1 << seg_distr[k]); 508 i += increment) {
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amdgpu_dce110_hw_sequencer.c | 448 uint32_t i, j, k, seg_distr[NUMBER_REGIONS], increment, start_index, hw_points; local in function:dce110_translate_regamma_to_hw_format 504 increment = NUMBER_SW_SEGMENTS / (1 << seg_distr[k]); 508 i += increment) {
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/src/sys/external/bsd/drm2/dist/drm/amd/display/modules/color/ |
amdgpu_color_gamma.c | 84 struct fixed31_32 increment; local in function:setup_x_points_distribution 91 increment = dc_fixpt_div_int(region_size, 100 (coordinates_x[index-1].x, increment);
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amdgpu_color_gamma.c | 84 struct fixed31_32 increment; local in function:setup_x_points_distribution 91 increment = dc_fixpt_div_int(region_size, 100 (coordinates_x[index-1].x, increment);
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/src/sys/external/bsd/drm2/dist/drm/vmwgfx/ |
vmwgfx_kms.c | 1008 int ret, increment = 1; local in function:vmw_framebuffer_bo_dirty 1026 increment = 2; 1032 clips, num_clips, increment); 2439 * @increment: Integer with which to increment the clip counter when looping. 2449 int increment, 2491 for (i = 0; i < num_clips; i++, clips_ptr += increment, 2492 vclips_ptr += increment) { 2592 * @increment: Integer with which to increment the clip counter when looping [all...] |
vmwgfx_kms.c | 1008 int ret, increment = 1; local in function:vmw_framebuffer_bo_dirty 1026 increment = 2; 1032 clips, num_clips, increment); 2439 * @increment: Integer with which to increment the clip counter when looping. 2449 int increment, 2491 for (i = 0; i < num_clips; i++, clips_ptr += increment, 2492 vclips_ptr += increment) { 2592 * @increment: Integer with which to increment the clip counter when looping [all...] |
/src/sys/lib/libkern/ |
softfloat.c | 158 flag roundNearestEven, increment; local in function:roundAndPackInt64 163 increment = ( (sbits64) absZ1 < 0 ); 166 increment = 0; 170 increment = ( roundingMode == float_round_down ) && absZ1; 173 increment = ( roundingMode == float_round_up ) && absZ1; 177 if ( increment ) { 200 flag roundNearestEven, increment; local in function:roundAndPackUInt64 205 increment = ( (sbits64) absZ1 < 0 ); 208 increment = 0; 211 increment = ( roundingMode == float_round_up ) && absZ1 653 flag roundNearestEven, increment, isTiny; local in function:roundAndPackFloatx80 977 flag roundNearestEven, increment, isTiny; local in function:roundAndPackFloat128 [all...] |
softfloat.c | 158 flag roundNearestEven, increment; local in function:roundAndPackInt64 163 increment = ( (sbits64) absZ1 < 0 ); 166 increment = 0; 170 increment = ( roundingMode == float_round_down ) && absZ1; 173 increment = ( roundingMode == float_round_up ) && absZ1; 177 if ( increment ) { 200 flag roundNearestEven, increment; local in function:roundAndPackUInt64 205 increment = ( (sbits64) absZ1 < 0 ); 208 increment = 0; 211 increment = ( roundingMode == float_round_up ) && absZ1 653 flag roundNearestEven, increment, isTiny; local in function:roundAndPackFloatx80 977 flag roundNearestEven, increment, isTiny; local in function:roundAndPackFloat128 [all...] |
/src/lib/libc/softfloat/bits64/ |
softfloat.c | 179 flag roundNearestEven, increment; local in function:roundAndPackInt64 184 increment = ( (sbits64) absZ1 < 0 ); 187 increment = 0; 191 increment = ( roundingMode == float_round_down ) && absZ1; 194 increment = ( roundingMode == float_round_up ) && absZ1; 198 if ( increment ) { 666 flag roundNearestEven, increment, isTiny; local in function:roundAndPackFloatx80 739 increment = ( (sbits64) zSig1 < 0 ); 742 increment = 0; 746 increment = ( roundingMode == float_round_down ) && zSig1 998 flag roundNearestEven, increment, isTiny; local in function:roundAndPackFloat128 [all...] |
softfloat.c | 179 flag roundNearestEven, increment; local in function:roundAndPackInt64 184 increment = ( (sbits64) absZ1 < 0 ); 187 increment = 0; 191 increment = ( roundingMode == float_round_down ) && absZ1; 194 increment = ( roundingMode == float_round_up ) && absZ1; 198 if ( increment ) { 666 flag roundNearestEven, increment, isTiny; local in function:roundAndPackFloatx80 739 increment = ( (sbits64) zSig1 < 0 ); 742 increment = 0; 746 increment = ( roundingMode == float_round_down ) && zSig1 998 flag roundNearestEven, increment, isTiny; local in function:roundAndPackFloat128 [all...] |