| H A D | clc_compiler_test.cpp | 328 auto inout = ShaderArg<uint8_t> ({ 100, 110, 120, 130 }, SHADER_ARG_INOUT); local in function:TEST_F 345 auto inout = ShaderArg<uint16_t> ({ 10000, 10010, 10020, 10030 }, SHADER_ARG_INOUT); local in function:TEST_F 366 auto inout = ShaderArg<uint64_t>({ base, base + 10, base + 20, base + 30 }, local in function:TEST_F 402 auto inout = ShaderArg<uint32_t>({0x00000001, 0x10000001, 0x00020002, 0x04010203}, local in function:TEST_F 558 auto inout = ShaderArg<uint64_t>({ 0, 0, 0, 0 }, SHADER_ARG_INOUT); local in function:TEST_F 581 auto inout = ShaderArg<uint16_t>({ 0, 0, 0, 0 }, SHADER_ARG_INOUT); local in function:TEST_F 606 auto inout = ShaderArg<uint32_t>({ 0, 0, 0, 0 }, SHADER_ARG_INOUT); local in function:TEST_F 627 auto inout = ShaderArg<uint32_t>({ 0, 0, 0, 0 }, SHADER_ARG_INOUT); local in function:TEST_F 934 auto inout = ShaderArg<int32_t>({ -4, -3, -2, -1, 0, 1, 2, 3, 4 }, local in function:TEST_F 951 auto inout = ShaderArg<int32_t>({ -4, -3, -2, -1, 0, 1, 2, 3, 4 }, local in function:TEST_F 968 auto inout = ShaderArg<uint32_t>({ 0xfffffffa, 0xfffffffb, 0xfffffffc, 0xfffffffd, 0xfffffff local in function:TEST_F 985 auto inout = ShaderArg<uint32_t>(std::vector<uint32_t>(4, 0xdeadbeef), local in function:TEST_F 1002 auto inout = ShaderArg<uint32_t>({ 0, 0x1, 0x3, 0x101, 0x110011, ~0u }, local in function:TEST_F 1019 auto inout = ShaderArg<uint32_t>({ 0, 1, 2, 3, 0xfffffffc, 0xfffffffd, 0xfffffffe, 0xfffffff local in function:TEST_F 1043 auto inout = ShaderArg<uint32_t>({ 0, 1, 2, 3, 0xfffffffc, 0xfffffffd, 0xfffffffe, 0xfffffff local in function:TEST_F 1067 auto inout = ShaderArg<uint32_t>({ 0xffffffff - 3, 0xffffffff - 2, 0xffffffff - 1, 0xfffffff local in function:TEST_F 1084 auto inout = ShaderArg<uint32_t>({ 0, 1, 2, 3 }, SHADER_ARG_INOUT); local in function:TEST_F 1100 auto inout = ShaderArg<uint32_t>({ 0, 1, 2, 3, (1u << 31) }, SHADER_ARG_INOUT); local in function:TEST_F 1116 auto inout = ShaderArg<float>({ 0.0f, 0.5f, 1.0f, 2.0f }, SHADER_ARG_INOUT); local in function:TEST_F 1132 auto inout = ShaderArg<float>({ 0.25f, 0.5f, 0.75f, 1.0f }, SHADER_ARG_INOUT); local in function:TEST_F 1149 auto inout = ShaderArg<float>({ 0.0f, 0.5f, 1.0f, 3.0f }, SHADER_ARG_INOUT); local in function:TEST_F 1167 auto inout = ShaderArg<float>({ 0.0f, 0.5f, 1.0f, 3.0f }, SHADER_ARG_INOUT); local in function:TEST_F 1183 auto inout = ShaderArg<uint32_t>({ 0, 1, 0xffff, (1u << 30), (1u << 31) }, SHADER_ARG_INOUT local in function:TEST_F 1208 auto inout = ShaderArg<sin_vals>(input, SHADER_ARG_INOUT); local in function:TEST_F 1232 auto inout = ShaderArg<float>({ 0.0f, 1.0f, 2.0f, 3.0f }, SHADER_ARG_INOUT); local in function:TEST_F 1248 auto inout = ShaderArg<float>({ 0.0f, 1.0f, 2.0f, 3.0f }, SHADER_ARG_INOUT); local in function:TEST_F 1264 auto inout = ShaderArg<float>({ 0.0f, 1.0f, 2.0f, 3.0f }, SHADER_ARG_INOUT); local in function:TEST_F 1280 auto inout = ShaderArg<float>({ 0.0f, 1.0f, 2.0f, 3.0f }, SHADER_ARG_INOUT); local in function:TEST_F 1296 auto inout = ShaderArg<float>({ 0.0f, 1.0f, 2.0f, 3.0f }, SHADER_ARG_INOUT); local in function:TEST_F 1312 auto inout = ShaderArg<float>({ 0.0f, 1.0f, 2.0f, 3.0f }, SHADER_ARG_INOUT); local in function:TEST_F 1328 auto inout = ShaderArg<float>({ 0.0f, 1.0f, 2.0f, 3.0f }, SHADER_ARG_INOUT); local in function:TEST_F 1345 auto inout = ShaderArg<float>({ 0.5f, 1.5f, -0.5f, -1.5f, 1.4f }, SHADER_ARG_INOUT); local in function:TEST_F 1361 auto inout = ShaderArg<float>({ 0, 0.3f, -0.3f, 0.5f, -0.5f, 1.1f, -1.1f }, local in function:TEST_F 1378 auto inout = ShaderArg<float>({ 0, 0.3f, -0.3f, 0.5f, -0.5f, 1.1f, -1.1f }, local in function:TEST_F 1423 auto inout = ShaderArg<float>({ 2.0f }, SHADER_ARG_INOUT); local in function:TEST_F 1456 auto inout = ShaderArg<float>({ 2.0f }, SHADER_ARG_INOUT); local in function:TEST_F 1478 auto inout = ShaderArg<float>({ 2.0f, 4.0f }, SHADER_ARG_INOUT); local in function:TEST_F 1500 auto inout = ShaderArg<uint8_t>({ 2, 4 }, SHADER_ARG_INOUT); local in function:TEST_F 1638 auto inout = ShaderArg<uint32_t>({ 2, 4 }, SHADER_ARG_INOUT); local in function:TEST_F 1658 auto inout = ShaderArg<uint32_t>({ 2, 4 }, SHADER_ARG_INOUT); local in function:TEST_F 1725 auto inout = ShaderArg<float>({ 0, 0.3f, -0.3f, 0.5f, -0.5f, 1.1f, -1.1f }, local in function:TEST_F 1771 auto inout = ShaderArg<int32_t>({ 2, 4 }, SHADER_ARG_INOUT); local in function:TEST_F 1789 auto inout = ShaderArg<int32_t>({ 0, 2, -1 }, SHADER_ARG_INOUT); local in function:TEST_F 1809 auto inout = ShaderArg<int32_t>(0xf, SHADER_ARG_INOUT); local in function:TEST_F 1825 auto inout = ShaderArg<int32_t>(0, SHADER_ARG_INOUT); local in function:TEST_F 1844 auto inout = ShaderArg<uint16_t>({ 2, 4 }, SHADER_ARG_INOUT); local in function:TEST_F 2304 auto inout = ShaderArg<uint32_t>({ 0x00000001, 0x10000001, 0x00020002, 0x04010203 }, local in function:TEST_F [all...] |