Searched defs:inout (Results 1 - 13 of 13) sorted by relevance

/src/tests/lib/libc/locale/
H A Dt_wctype.c177 void testall(int idx, int c, wchar_t wc, wctype_t wct, int inout) argument
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/xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/softpipe/
H A Dsp_quad.h100 struct quad_header_inout inout; member in struct:quad_header
/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/softpipe/
H A Dsp_quad.h100 struct quad_header_inout inout; member in struct:quad_header
/xsrc/external/mit/MesaLib/dist/src/microsoft/clc/
H A Dclc_compiler_test.cpp328 auto inout = ShaderArg<uint8_t> ({ 100, 110, 120, 130 }, SHADER_ARG_INOUT); local in function:TEST_F
345 auto inout = ShaderArg<uint16_t> ({ 10000, 10010, 10020, 10030 }, SHADER_ARG_INOUT); local in function:TEST_F
366 auto inout = ShaderArg<uint64_t>({ base, base + 10, base + 20, base + 30 }, local in function:TEST_F
402 auto inout = ShaderArg<uint32_t>({0x00000001, 0x10000001, 0x00020002, 0x04010203}, local in function:TEST_F
558 auto inout = ShaderArg<uint64_t>({ 0, 0, 0, 0 }, SHADER_ARG_INOUT); local in function:TEST_F
581 auto inout = ShaderArg<uint16_t>({ 0, 0, 0, 0 }, SHADER_ARG_INOUT); local in function:TEST_F
606 auto inout = ShaderArg<uint32_t>({ 0, 0, 0, 0 }, SHADER_ARG_INOUT); local in function:TEST_F
627 auto inout = ShaderArg<uint32_t>({ 0, 0, 0, 0 }, SHADER_ARG_INOUT); local in function:TEST_F
934 auto inout = ShaderArg<int32_t>({ -4, -3, -2, -1, 0, 1, 2, 3, 4 }, local in function:TEST_F
951 auto inout = ShaderArg<int32_t>({ -4, -3, -2, -1, 0, 1, 2, 3, 4 }, local in function:TEST_F
968 auto inout = ShaderArg<uint32_t>({ 0xfffffffa, 0xfffffffb, 0xfffffffc, 0xfffffffd, 0xfffffff local in function:TEST_F
985 auto inout = ShaderArg<uint32_t>(std::vector<uint32_t>(4, 0xdeadbeef), local in function:TEST_F
1002 auto inout = ShaderArg<uint32_t>({ 0, 0x1, 0x3, 0x101, 0x110011, ~0u }, local in function:TEST_F
1019 auto inout = ShaderArg<uint32_t>({ 0, 1, 2, 3, 0xfffffffc, 0xfffffffd, 0xfffffffe, 0xfffffff local in function:TEST_F
1043 auto inout = ShaderArg<uint32_t>({ 0, 1, 2, 3, 0xfffffffc, 0xfffffffd, 0xfffffffe, 0xfffffff local in function:TEST_F
1067 auto inout = ShaderArg<uint32_t>({ 0xffffffff - 3, 0xffffffff - 2, 0xffffffff - 1, 0xfffffff local in function:TEST_F
1084 auto inout = ShaderArg<uint32_t>({ 0, 1, 2, 3 }, SHADER_ARG_INOUT); local in function:TEST_F
1100 auto inout = ShaderArg<uint32_t>({ 0, 1, 2, 3, (1u << 31) }, SHADER_ARG_INOUT); local in function:TEST_F
1116 auto inout = ShaderArg<float>({ 0.0f, 0.5f, 1.0f, 2.0f }, SHADER_ARG_INOUT); local in function:TEST_F
1132 auto inout = ShaderArg<float>({ 0.25f, 0.5f, 0.75f, 1.0f }, SHADER_ARG_INOUT); local in function:TEST_F
1149 auto inout = ShaderArg<float>({ 0.0f, 0.5f, 1.0f, 3.0f }, SHADER_ARG_INOUT); local in function:TEST_F
1167 auto inout = ShaderArg<float>({ 0.0f, 0.5f, 1.0f, 3.0f }, SHADER_ARG_INOUT); local in function:TEST_F
1183 auto inout = ShaderArg<uint32_t>({ 0, 1, 0xffff, (1u << 30), (1u << 31) }, SHADER_ARG_INOUT local in function:TEST_F
1208 auto inout = ShaderArg<sin_vals>(input, SHADER_ARG_INOUT); local in function:TEST_F
1232 auto inout = ShaderArg<float>({ 0.0f, 1.0f, 2.0f, 3.0f }, SHADER_ARG_INOUT); local in function:TEST_F
1248 auto inout = ShaderArg<float>({ 0.0f, 1.0f, 2.0f, 3.0f }, SHADER_ARG_INOUT); local in function:TEST_F
1264 auto inout = ShaderArg<float>({ 0.0f, 1.0f, 2.0f, 3.0f }, SHADER_ARG_INOUT); local in function:TEST_F
1280 auto inout = ShaderArg<float>({ 0.0f, 1.0f, 2.0f, 3.0f }, SHADER_ARG_INOUT); local in function:TEST_F
1296 auto inout = ShaderArg<float>({ 0.0f, 1.0f, 2.0f, 3.0f }, SHADER_ARG_INOUT); local in function:TEST_F
1312 auto inout = ShaderArg<float>({ 0.0f, 1.0f, 2.0f, 3.0f }, SHADER_ARG_INOUT); local in function:TEST_F
1328 auto inout = ShaderArg<float>({ 0.0f, 1.0f, 2.0f, 3.0f }, SHADER_ARG_INOUT); local in function:TEST_F
1345 auto inout = ShaderArg<float>({ 0.5f, 1.5f, -0.5f, -1.5f, 1.4f }, SHADER_ARG_INOUT); local in function:TEST_F
1361 auto inout = ShaderArg<float>({ 0, 0.3f, -0.3f, 0.5f, -0.5f, 1.1f, -1.1f }, local in function:TEST_F
1378 auto inout = ShaderArg<float>({ 0, 0.3f, -0.3f, 0.5f, -0.5f, 1.1f, -1.1f }, local in function:TEST_F
1423 auto inout = ShaderArg<float>({ 2.0f }, SHADER_ARG_INOUT); local in function:TEST_F
1456 auto inout = ShaderArg<float>({ 2.0f }, SHADER_ARG_INOUT); local in function:TEST_F
1478 auto inout = ShaderArg<float>({ 2.0f, 4.0f }, SHADER_ARG_INOUT); local in function:TEST_F
1500 auto inout = ShaderArg<uint8_t>({ 2, 4 }, SHADER_ARG_INOUT); local in function:TEST_F
1638 auto inout = ShaderArg<uint32_t>({ 2, 4 }, SHADER_ARG_INOUT); local in function:TEST_F
1658 auto inout = ShaderArg<uint32_t>({ 2, 4 }, SHADER_ARG_INOUT); local in function:TEST_F
1725 auto inout = ShaderArg<float>({ 0, 0.3f, -0.3f, 0.5f, -0.5f, 1.1f, -1.1f }, local in function:TEST_F
1771 auto inout = ShaderArg<int32_t>({ 2, 4 }, SHADER_ARG_INOUT); local in function:TEST_F
1789 auto inout = ShaderArg<int32_t>({ 0, 2, -1 }, SHADER_ARG_INOUT); local in function:TEST_F
1809 auto inout = ShaderArg<int32_t>(0xf, SHADER_ARG_INOUT); local in function:TEST_F
1825 auto inout = ShaderArg<int32_t>(0, SHADER_ARG_INOUT); local in function:TEST_F
1844 auto inout = ShaderArg<uint16_t>({ 2, 4 }, SHADER_ARG_INOUT); local in function:TEST_F
2304 auto inout = ShaderArg<uint32_t>({ 0x00000001, 0x10000001, 0x00020002, 0x04010203 }, local in function:TEST_F
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/src/sys/arch/acorn32/stand/boot32/
H A Dboot32.c503 int page, inout; local in function:get_memory_map
/xsrc/external/mit/MesaLib.old/dist/src/compiler/spirv/
H A Dvtn_variables.c638 _vtn_local_load_store(struct vtn_builder * b,bool load,nir_deref_instr * deref,struct vtn_ssa_value * inout,enum gl_access_qualifier access) argument
805 _vtn_load_store_tail(struct vtn_builder * b,nir_intrinsic_op op,bool load,nir_ssa_def * index,nir_ssa_def * offset,unsigned access_offset,unsigned access_size,struct vtn_ssa_value ** inout,const struct glsl_type * type,enum gl_access_qualifier access) argument
870 _vtn_block_load_store(struct vtn_builder * b,nir_intrinsic_op op,bool load,nir_ssa_def * index,nir_ssa_def * offset,unsigned access_offset,unsigned access_size,struct vtn_type * type,enum gl_access_qualifier access,struct vtn_ssa_value ** inout) argument
1064 _vtn_variable_load_store(struct vtn_builder * b,bool load,struct vtn_pointer * ptr,enum gl_access_qualifier access,struct vtn_ssa_value ** inout) argument
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/src/sys/external/bsd/ipf/netinet/
H A Dip_state.c3258 int inout; local in function:ipf_state_check
/xsrc/external/mit/MesaLib/dist/src/compiler/spirv/
H A Dvtn_variables.c490 _vtn_local_load_store(struct vtn_builder * b,bool load,nir_deref_instr * deref,struct vtn_ssa_value * inout,enum gl_access_qualifier access) argument
595 _vtn_variable_load_store(struct vtn_builder * b,bool load,struct vtn_pointer * ptr,enum gl_access_qualifier access,struct vtn_ssa_value ** inout) argument
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/xsrc/external/mit/MesaLib.old/dist/src/freedreno/ir3/
H A Dir3.h271 } inout; member in union:ir3_instruction::__anond9a07c73060a
/xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/etnaviv/
H A Detnaviv_compiler.c329 struct etna_reg_desc *inout = inout_order[inout_ptr].ptr; local in function:assign_inouts_to_temporaries
351 struct etna_reg_desc *inout = inout_order[inout_ptr].ptr; local in function:assign_inouts_to_temporaries
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/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/etnaviv/
H A Detnaviv_compiler_tgsi.c339 struct etna_reg_desc *inout = inout_order[inout_ptr].ptr; local in function:assign_inouts_to_temporaries
361 struct etna_reg_desc *inout = inout_order[inout_ptr].ptr; local in function:assign_inouts_to_temporaries
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/xsrc/external/mit/MesaLib/dist/src/panfrost/bifrost/
H A Dbifrost_compile.c787 bi_index inout = bi_temp_reg(b->shader); local in function:bi_emit_axchg_to
827 bi_index inout = bi_temp_reg(b->shader); local in function:bi_emit_acmpxchg_to
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/src/sys/dev/ic/
H A Dispmbox.h1603 } inout; member in struct:__anonaca2fc823708
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