/src/games/hunt/huntd/ |
shots.c | 50 static bool iswall(int, int); 404 if (!iswall(bp->b_y, bp->b_x - 1)) 406 if (!iswall(bp->b_y - 1, bp->b_x)) 408 if (!iswall(bp->b_y + 1, bp->b_x)) 410 if (!iswall(bp->b_y, bp->b_x + 1)) 849 if (!iswall(bp->b_y, bp->b_x - 1)) 851 if (!iswall(bp->b_y - 1, bp->b_x)) 853 if (!iswall(bp->b_y + 1, bp->b_x)) 856 if (!iswall(bp->b_y, bp->b_x + 1)) 860 if (!iswall(bp->b_y, bp->b_x + 1) 954 iswall(int y, int x) function in typeref:typename:bool [all...] |
shots.c | 50 static bool iswall(int, int); 404 if (!iswall(bp->b_y, bp->b_x - 1)) 406 if (!iswall(bp->b_y - 1, bp->b_x)) 408 if (!iswall(bp->b_y + 1, bp->b_x)) 410 if (!iswall(bp->b_y, bp->b_x + 1)) 849 if (!iswall(bp->b_y, bp->b_x - 1)) 851 if (!iswall(bp->b_y - 1, bp->b_x)) 853 if (!iswall(bp->b_y + 1, bp->b_x)) 856 if (!iswall(bp->b_y, bp->b_x + 1)) 860 if (!iswall(bp->b_y, bp->b_x + 1) 954 iswall(int y, int x) function in typeref:typename:bool [all...] |
shots.c | 50 static bool iswall(int, int); 404 if (!iswall(bp->b_y, bp->b_x - 1)) 406 if (!iswall(bp->b_y - 1, bp->b_x)) 408 if (!iswall(bp->b_y + 1, bp->b_x)) 410 if (!iswall(bp->b_y, bp->b_x + 1)) 849 if (!iswall(bp->b_y, bp->b_x - 1)) 851 if (!iswall(bp->b_y - 1, bp->b_x)) 853 if (!iswall(bp->b_y + 1, bp->b_x)) 856 if (!iswall(bp->b_y, bp->b_x + 1)) 860 if (!iswall(bp->b_y, bp->b_x + 1) 954 iswall(int y, int x) function in typeref:typename:bool [all...] |