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  /src/games/snake/snake/
snake.c 75 #define cashvalue chunk*(loot-penalty)/25
108 static int loot, penalty; variable in typeref:typename:int
193 penalty = loot = 0;
414 loot += 25;
639 wt[i] = i == w ? loot / 10 : 1;
641 wt[i] += loot / 20;
676 loot = loot - penalty;
680 penalty += loot / PENALTY;
906 if (loot >= penalty)
    [all...]
snake.c 75 #define cashvalue chunk*(loot-penalty)/25
108 static int loot, penalty; variable in typeref:typename:int
193 penalty = loot = 0;
414 loot += 25;
639 wt[i] = i == w ? loot / 10 : 1;
641 wt[i] += loot / 20;
676 loot = loot - penalty;
680 penalty += loot / PENALTY;
906 if (loot >= penalty)
    [all...]
snake.c 75 #define cashvalue chunk*(loot-penalty)/25
108 static int loot, penalty; variable in typeref:typename:int
193 penalty = loot = 0;
414 loot += 25;
639 wt[i] = i == w ? loot / 10 : 1;
641 wt[i] += loot / 20;
676 loot = loot - penalty;
680 penalty += loot / PENALTY;
906 if (loot >= penalty)
    [all...]

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