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  /src/games/adventure/
init.c 86 struct text ltext[LOCSIZE]; /* long loc description */ variable in typeref:struct:text[]
161 if (ltext[i].seekadr != 0 && travel[i] != 0)
init.c 86 struct text ltext[LOCSIZE]; /* long loc description */ variable in typeref:struct:text[]
161 if (ltext[i].seekadr != 0 && travel[i] != 0)

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