monster.c | 471 int mrow, mcol; local in function:move_mon_to 474 mcol = monster->col; 476 dungeon[mrow][mcol] &= ~MONSTER; 479 c = mvinch(mrow, mcol); 483 mvaddch(mrow, mcol, monster->trail_char); 485 if (rogue_can_see(mrow, mcol)) { 486 mvaddch(mrow, mcol, monster->trail_char); 491 mvaddch(mrow, mcol, monster->trail_char); 504 (dungeon[mrow][mcol] == FLOOR) && !blind) { 505 mvaddch(mrow, mcol, ' '); [all...] |