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    Searched defs:mcol (Results 1 - 2 of 2) sorted by relevancy

  /src/games/rogue/
monster.c 471 int mrow, mcol; local in function:move_mon_to
474 mcol = monster->col;
476 dungeon[mrow][mcol] &= ~MONSTER;
479 c = mvinch(mrow, mcol);
483 mvaddch(mrow, mcol, monster->trail_char);
485 if (rogue_can_see(mrow, mcol)) {
486 mvaddch(mrow, mcol, monster->trail_char);
491 mvaddch(mrow, mcol, monster->trail_char);
504 (dungeon[mrow][mcol] == FLOOR) && !blind) {
505 mvaddch(mrow, mcol, ' ');
    [all...]
monster.c 471 int mrow, mcol; local in function:move_mon_to
474 mcol = monster->col;
476 dungeon[mrow][mcol] &= ~MONSTER;
479 c = mvinch(mrow, mcol);
483 mvaddch(mrow, mcol, monster->trail_char);
485 if (rogue_can_see(mrow, mcol)) {
486 mvaddch(mrow, mcol, monster->trail_char);
491 mvaddch(mrow, mcol, monster->trail_char);
504 (dungeon[mrow][mcol] == FLOOR) && !blind) {
505 mvaddch(mrow, mcol, ' ');
    [all...]

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