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  /src/games/rogue/
monster.c 92 static object mon_tab[MONSTERS] = { variable in typeref:typename:object[]
137 if (obj->ichar == mon_tab[i].ichar) {
138 obj->damage = mon_tab[i].damage;
172 if ((cur_level >= mon_tab[mn].first_level) &&
173 (cur_level <= mon_tab[mn].last_level)) {
178 *monster = mon_tab[mn];
257 mon_tab[i].first_level -= (cur_level % 3);
282 mon_tab[i].first_level += (cur_level % 3);
monster.c 92 static object mon_tab[MONSTERS] = { variable in typeref:typename:object[]
137 if (obj->ichar == mon_tab[i].ichar) {
138 obj->damage = mon_tab[i].damage;
172 if ((cur_level >= mon_tab[mn].first_level) &&
173 (cur_level <= mon_tab[mn].last_level)) {
178 *monster = mon_tab[mn];
257 mon_tab[i].first_level -= (cur_level % 3);
282 mon_tab[i].first_level += (cur_level % 3);

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