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    Searched defs:movemt (Results 1 - 2 of 2) sorted by relevancy

  /src/games/larn/
movem.c 9 * movemt(x,y) Function to move a monster at (x,y) -- must determine where
21 static void movemt(int, int);
29 * move, and call movemt() to do the move.
98 movemt(i, j); /* go and move the
110 movemt(i, j); /* go and move the
118 movemt(lasthx, lasthy);
126 * movemt(x,y) Function to move a monster at (x,y) -- must determine where
135 movemt(int i, int j) function in typeref:typename:void
movem.c 9 * movemt(x,y) Function to move a monster at (x,y) -- must determine where
21 static void movemt(int, int);
29 * move, and call movemt() to do the move.
98 movemt(i, j); /* go and move the
110 movemt(i, j); /* go and move the
118 movemt(lasthx, lasthy);
126 * movemt(x,y) Function to move a monster at (x,y) -- must determine where
135 movemt(int i, int j) function in typeref:typename:void

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