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  /src/games/wump/
wump.c 317 int i, just_moved_by_bats, next_room, tunnel_available; local
328 next_room = atoi(room_number);
331 if (next_room == room_num + 1 &&
332 cave[player_loc].tunnel[link_num-1] != next_room)
333 ++next_room;
335 while (next_room < 1 || next_room > room_num + 1) {
336 if (next_room < 0 && next_room != -1)
338 if (next_room > room_num + 1
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