main.c | 252 declare_winner(int outcome, const enum input_source *input, player_color color) 256 switch (outcome) { 276 struct outcome { struct 281 static struct outcome 317 int outcome; local in function:main_game_loop 318 if ((outcome = makemove(color, curmove)) != MOVEOK) 319 return (struct outcome){ outcome, color }; 381 struct outcome outcome = main_game_loop(input) local in function:main [all...] |