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/src/games/adventure/ | |
init.c | 93 int plac[101]; /* initial object placement */ variable in typeref:typename:int[101] 167 drop(j, plac[j]); 171 if (plac[j] != 0 && fixd[j] <= 0) 172 drop(j, plac[j]); |
init.c | 93 int plac[101]; /* initial object placement */ variable in typeref:typename:int[101] 167 drop(j, plac[j]); 171 if (plac[j] != 0 && fixd[j] <= 0) 172 drop(j, plac[j]); |
init.c | 93 int plac[101]; /* initial object placement */ variable in typeref:typename:int[101] 167 drop(j, plac[j]); 171 if (plac[j] != 0 && fixd[j] <= 0) 172 drop(j, plac[j]); |