/src/games/snake/snscore/ |
snscore.c | 58 struct player { struct 64 static struct player players[MAXPLAYERS], temp;
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snscore.c | 58 struct player { struct 64 static struct player players[MAXPLAYERS], temp;
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/src/games/monop/ |
monop.c | 96 int player, /* current player number */ variable in typeref:typename:int 98 num_doub, /* # of doubles current player rolled */ 125 PLAY *play, /* player structure array ("calloc"ed) */ 126 *cur_p; /* pointer to current player's struct */ 245 printf("\n%s (%d) (cash $%d) on %s\n", cur_p->name, player + 1, 283 printf("Player %d's name: ", i + 1); 341 player = max_pl;
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monop.c | 96 int player, /* current player number */ variable in typeref:typename:int 98 num_doub, /* # of doubles current player rolled */ 125 PLAY *play, /* player structure array ("calloc"ed) */ 126 *cur_p; /* pointer to current player's struct */ 245 printf("\n%s (%d) (cash $%d) on %s\n", cur_p->name, player + 1, 283 printf("Player %d's name: ", i + 1); 341 player = max_pl;
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/src/games/phantasia/ |
phantstruct.h | 11 struct player /* player statistics */ struct 34 p_2scratch; /* variables used for decree, player battle */ 43 long p_age; /* age of player */ 100 double sb_level; /* level of player */ 101 char sb_type[4]; /* character type of player */ 102 char sb_name[SZ_NAME]; /* name of player */ 103 char sb_login[SZ_LOGIN]; /* login of player */ 110 double c_weakness; /* how strongly poison affects player */
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phantstruct.h | 11 struct player /* player statistics */ struct 34 p_2scratch; /* variables used for decree, player battle */ 43 long p_age; /* age of player */ 100 double sb_level; /* level of player */ 101 char sb_type[4]; /* character type of player */ 102 char sb_name[SZ_NAME]; /* name of player */ 103 char sb_login[SZ_LOGIN]; /* login of player */ 110 double c_weakness; /* how strongly poison affects player */
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/src/games/sail/ |
pl_7.c | 52 #include "player.h" 93 int player; variable in typeref:typename:int 94 struct ship *ms; /* memorial structure, &cc->ship[player] */ 912 mvselprintw(which + 3, 4, which, player, 60, 924 move(player + 3, 63); 953 player = sp - SHIP(0); 978 up(&player, NULL); 982 down(&player, NULL, cc->vessels, 991 if (player < 0) 995 fp = SHIP(player)->file [all...] |
pl_7.c | 52 #include "player.h" 93 int player; variable in typeref:typename:int 94 struct ship *ms; /* memorial structure, &cc->ship[player] */ 912 mvselprintw(which + 3, 4, which, player, 60, 924 move(player + 3, 63); 953 player = sp - SHIP(0); 978 up(&player, NULL); 982 down(&player, NULL, cc->vessels, 991 if (player < 0) 995 fp = SHIP(player)->file [all...] |