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    Searched defs:rel_dir (Results 1 - 4 of 4) sorted by relevancy

  /src/games/hunt/hunt/
otto.c 301 ottolook(int rel_dir, struct item *itemp)
311 switch (direction(facing, rel_dir)) {
419 face_and_move_direction(int rel_dir, int distance)
425 cmd = DIRKEYS[facing = direction(facing, rel_dir)];
427 if (rel_dir != FRONT) {
455 attack(int rel_dir, struct item *itemp)
458 face_and_move_direction(rel_dir, 0);
464 face_and_move_direction(rel_dir, 2);
467 face_and_move_direction(rel_dir, 1);
469 rel_dir = LEFT
532 int i, rel_dir, dist; local in function:go_for_ammo
558 int i, j, rel_dir, dir_mask, dir_count; local in function:wander
    [all...]
otto.c 301 ottolook(int rel_dir, struct item *itemp)
311 switch (direction(facing, rel_dir)) {
419 face_and_move_direction(int rel_dir, int distance)
425 cmd = DIRKEYS[facing = direction(facing, rel_dir)];
427 if (rel_dir != FRONT) {
455 attack(int rel_dir, struct item *itemp)
458 face_and_move_direction(rel_dir, 0);
464 face_and_move_direction(rel_dir, 2);
467 face_and_move_direction(rel_dir, 1);
469 rel_dir = LEFT
532 int i, rel_dir, dist; local in function:go_for_ammo
558 int i, j, rel_dir, dir_mask, dir_count; local in function:wander
    [all...]
  /src/games/atc/
input.c 90 static const char *rel_dir(int);
176 { 'w', 4, " 0", rel_dir },
177 { 'e', 4, " 45", rel_dir },
178 { 'd', 4, " 90", rel_dir },
179 { 'c', 4, " 135", rel_dir },
180 { 'x', 4, " 180", rel_dir },
181 { 'z', 4, " 225", rel_dir },
182 { 'a', 4, " 270", rel_dir },
183 { 'q', 4, " 315", rel_dir },
647 rel_dir(int c function in typeref:typename:const char *
    [all...]
input.c 90 static const char *rel_dir(int);
176 { 'w', 4, " 0", rel_dir },
177 { 'e', 4, " 45", rel_dir },
178 { 'd', 4, " 90", rel_dir },
179 { 'c', 4, " 135", rel_dir },
180 { 'x', 4, " 180", rel_dir },
181 { 'z', 4, " 225", rel_dir },
182 { 'a', 4, " 270", rel_dir },
183 { 'q', 4, " 315", rel_dir },
647 rel_dir(int c function in typeref:typename:const char *
    [all...]

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