/src/games/hunt/hunt/ |
otto.c | 301 ottolook(int rel_dir, struct item *itemp) 311 switch (direction(facing, rel_dir)) { 419 face_and_move_direction(int rel_dir, int distance) 425 cmd = DIRKEYS[facing = direction(facing, rel_dir)]; 427 if (rel_dir != FRONT) { 455 attack(int rel_dir, struct item *itemp) 458 face_and_move_direction(rel_dir, 0); 464 face_and_move_direction(rel_dir, 2); 467 face_and_move_direction(rel_dir, 1); 469 rel_dir = LEFT 532 int i, rel_dir, dist; local in function:go_for_ammo 558 int i, j, rel_dir, dir_mask, dir_count; local in function:wander [all...] |
otto.c | 301 ottolook(int rel_dir, struct item *itemp) 311 switch (direction(facing, rel_dir)) { 419 face_and_move_direction(int rel_dir, int distance) 425 cmd = DIRKEYS[facing = direction(facing, rel_dir)]; 427 if (rel_dir != FRONT) { 455 attack(int rel_dir, struct item *itemp) 458 face_and_move_direction(rel_dir, 0); 464 face_and_move_direction(rel_dir, 2); 467 face_and_move_direction(rel_dir, 1); 469 rel_dir = LEFT 532 int i, rel_dir, dist; local in function:go_for_ammo 558 int i, j, rel_dir, dir_mask, dir_count; local in function:wander [all...] |
/src/games/atc/ |
input.c | 90 static const char *rel_dir(int); 176 { 'w', 4, " 0", rel_dir }, 177 { 'e', 4, " 45", rel_dir }, 178 { 'd', 4, " 90", rel_dir }, 179 { 'c', 4, " 135", rel_dir }, 180 { 'x', 4, " 180", rel_dir }, 181 { 'z', 4, " 225", rel_dir }, 182 { 'a', 4, " 270", rel_dir }, 183 { 'q', 4, " 315", rel_dir }, 647 rel_dir(int c function in typeref:typename:const char * [all...] |
input.c | 90 static const char *rel_dir(int); 176 { 'w', 4, " 0", rel_dir }, 177 { 'e', 4, " 45", rel_dir }, 178 { 'd', 4, " 90", rel_dir }, 179 { 'c', 4, " 135", rel_dir }, 180 { 'x', 4, " 180", rel_dir }, 181 { 'z', 4, " 225", rel_dir }, 182 { 'a', 4, " 270", rel_dir }, 183 { 'q', 4, " 315", rel_dir }, 647 rel_dir(int c function in typeref:typename:const char * [all...] |