udl.c | 1012 uint16_t rgb16[2]; local in function:udl_putchar 1016 rgb16[1] = (uint16_t)ri->ri_devcmap[fg]; 1017 rgb16[0] = (uint16_t)ri->ri_devcmap[bg]; 1029 udl_fill_rect(sc, rgb16[0], x, y, width, height); 1032 udl_draw_char(ri, rgb16, uc, x, y); 1036 udl_fill_rect(sc, rgb16[1], x, y + height - 1, width, 1); 1071 uint16_t rgb16; local in function:udl_erasecols 1075 rgb16 = (uint16_t)ri->ri_devcmap[bg]; 1082 udl_fill_rect(sc, rgb16, x, y, width, height); 1129 uint16_t rgb16; local in function:udl_eraserows [all...] |