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  /src/games/hack/
hack.zap.c 614 int bounce = 0, rmn; local
622 if (ZAP_POS(rmn = levl[sx][sy - dy].typ) &&
623 (IS_ROOM(rmn) || ZAP_POS(levl[sx + dx][sy - dy].typ)))
625 if (ZAP_POS(rmn = levl[sx - dx][sy].typ) &&
626 (IS_ROOM(rmn) || ZAP_POS(levl[sx - dx][sy + dy].typ)))

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