/src/games/hack/ |
hack.zap.c | 267 * until we pierce a wall from ROOM: piece wall and 273 struct rm *room; local in function:dozap 307 room = &levl[zx][zy]; 313 if (room->typ == HWALL || 314 room->typ == VWALL) { 315 room->typ = ROOM; 318 } else if (room->typ == HWALL || room->typ == VWALL || 319 room->typ == SDOOR || room->typ == LDOOR) [all...] |
hack.zap.c | 267 * until we pierce a wall from ROOM: piece wall and 273 struct rm *room; local in function:dozap 307 room = &levl[zx][zy]; 313 if (room->typ == HWALL || 314 room->typ == VWALL) { 315 room->typ = ROOM; 318 } else if (room->typ == HWALL || room->typ == VWALL || 319 room->typ == SDOOR || room->typ == LDOOR) [all...] |
hack.pri.c | 275 struct rm *room; local in function:docrt 306 if ((room = &levl[x][y])->new) { 307 room->new = 0; 308 at(x, y, room->scrsym); 309 } else if (room->seen) 310 at(x, y, room->scrsym); 322 struct rm *room; local in function:docorner 342 if ((room = &levl[x][y])->new) { 343 room->new = 0; 344 at(x, y, room->scrsym) 392 struct rm *room; local in function:prl 435 struct rm *room; local in function:news0 501 struct rm *room; local in function:mnewsym 517 struct rm *room; local in function:nosee 686 struct rm *room; local in function:nscr [all...] |
hack.pri.c | 275 struct rm *room; local in function:docrt 306 if ((room = &levl[x][y])->new) { 307 room->new = 0; 308 at(x, y, room->scrsym); 309 } else if (room->seen) 310 at(x, y, room->scrsym); 322 struct rm *room; local in function:docorner 342 if ((room = &levl[x][y])->new) { 343 room->new = 0; 344 at(x, y, room->scrsym) 392 struct rm *room; local in function:prl 435 struct rm *room; local in function:news0 501 struct rm *room; local in function:mnewsym 517 struct rm *room; local in function:nosee 686 struct rm *room; local in function:nscr [all...] |
/src/games/battlestar/ |
extern.h | 210 /* Number of times room description shown. */ 241 struct room { struct 255 extern struct room dayfile[]; 256 extern struct room nightfile[]; 257 extern struct room *location; 324 short room; member in struct:objs 383 void whichway(struct room);
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extern.h | 210 /* Number of times room description shown. */ 241 struct room { struct 255 extern struct room dayfile[]; 256 extern struct room nightfile[]; 257 extern struct room *location; 324 short room; member in struct:objs 383 void whichway(struct room);
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/src/games/rogue/ |
rogue.h | 233 short d_enchant; /* room char when detect_monster */ 291 typedef struct rm room; typedef in typeref:struct:rm 340 extern room rooms[];
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rogue.h | 233 short d_enchant; /* room char when detect_monster */ 291 typedef struct rm room; typedef in typeref:struct:rm 340 extern room rooms[];
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