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  /src/games/larn/
header.h 67 struct sphere { struct
68 struct sphere *p; /* pointer to next structure */
69 char x, y, lev; /* location of the sphere */
70 char dir; /* direction sphere is going in */
71 short lifetime; /* duration of the sphere */
150 #define SPHCAST 74 /* nz if an active sphere of annihilation */
251 #define OANNIHILATION 80 /* sphere of annihilation */
258 #define OSPHTAILSMAN 87 /* tailsman of the sphere */
372 extern struct sphere *spheres;
header.h 67 struct sphere { struct
68 struct sphere *p; /* pointer to next structure */
69 char x, y, lev; /* location of the sphere */
70 char dir; /* direction sphere is going in */
71 short lifetime; /* duration of the sphere */
150 #define SPHCAST 74 /* nz if an active sphere of annihilation */
251 #define OANNIHILATION 80 /* sphere of annihilation */
258 #define OSPHTAILSMAN 87 /* tailsman of the sphere */
372 extern struct sphere *spheres;
header.h 67 struct sphere { struct
68 struct sphere *p; /* pointer to next structure */
69 char x, y, lev; /* location of the sphere */
70 char dir; /* direction sphere is going in */
71 short lifetime; /* duration of the sphere */
150 #define SPHCAST 74 /* nz if an active sphere of annihilation */
251 #define OANNIHILATION 80 /* sphere of annihilation */
258 #define OSPHTAILSMAN 87 /* tailsman of the sphere */
372 extern struct sphere *spheres;

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