/src/sys/arch/hp300/dev/ |
diofb.c | 397 int snum, scol, srow; local in function:diofb_erasecols 404 srow = row * ri->ri_font->fontheight + ri->ri_yorigin; 410 if ((*fb->bmv)(fb, scol, srow, scol, srow, snum, 421 int srow, snum; local in function:diofb_eraserows 431 srow = row * ri->ri_font->fontheight + ri->ri_yorigin; 433 rc = (*fb->bmv)(fb, ri->ri_xorigin, srow, ri->ri_xorigin, 434 srow, ri->ri_emuwidth, snum, RR_CLEAR, bg);
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diofb.c | 397 int snum, scol, srow; local in function:diofb_erasecols 404 srow = row * ri->ri_font->fontheight + ri->ri_yorigin; 410 if ((*fb->bmv)(fb, scol, srow, scol, srow, snum, 421 int srow, snum; local in function:diofb_eraserows 431 srow = row * ri->ri_font->fontheight + ri->ri_yorigin; 433 rc = (*fb->bmv)(fb, ri->ri_xorigin, srow, ri->ri_xorigin, 434 srow, ri->ri_emuwidth, snum, RR_CLEAR, bg);
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/src/games/rogue/ |
level.c | 539 short srow, scol, t; local in function:fill_it 544 srow = get_rand(0, 3); 546 t = offsets[srow]; 547 offsets[srow] = offsets[scol]; 571 (!mask_room(rn, &srow, &scol, TUNNEL))) { 572 srow = (rooms[rn].top_row + rooms[rn].bottom_row) / 2; 577 draw_simple_passage(srow, scol, drow, dcol, tunnel_dir); 579 dungeon[srow][scol] = TUNNEL; 588 recursive_deadend(rn, offsets, srow, scol); 595 recursive_deadend(short rn, const short *offsets, short srow, short scol [all...] |
level.c | 539 short srow, scol, t; local in function:fill_it 544 srow = get_rand(0, 3); 546 t = offsets[srow]; 547 offsets[srow] = offsets[scol]; 571 (!mask_room(rn, &srow, &scol, TUNNEL))) { 572 srow = (rooms[rn].top_row + rooms[rn].bottom_row) / 2; 577 draw_simple_passage(srow, scol, drow, dcol, tunnel_dir); 579 dungeon[srow][scol] = TUNNEL; 588 recursive_deadend(rn, offsets, srow, scol); 595 recursive_deadend(short rn, const short *offsets, short srow, short scol [all...] |