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  /src/games/warp/
score.c 375 double power, effectscore, starscore, pi_over_2; local in function:wavescore
401 starscore = (double) numstars / (double) inumstars;
403 starscore = 1.0;
419 starscore, numstars, inumstars);
422 (starscore*starscore) * smarts * 20);
504 if (starscore < 0.8 && inumstars > 200 && numstars > 50) {
score.c 375 double power, effectscore, starscore, pi_over_2; local in function:wavescore
401 starscore = (double) numstars / (double) inumstars;
403 starscore = 1.0;
419 starscore, numstars, inumstars);
422 (starscore*starscore) * smarts * 20);
504 if (starscore < 0.8 && inumstars > 200 && numstars > 50) {

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