/src/games/warp/ |
weapon.c | 143 tract(nuke,dy,dx,rand_mod(3)?1:-1); 212 tract(nuke,dy,dx,rand_mod(3)?1:-1); 248 tract(nuke,dy,dx,rand_mod(3)?1:-1); 272 tract(nuke,dy,dx,rand_mod(3)?1:-1); 289 tract(nuke,dy,dx,-1); 293 tract(nuke,dy,dx,-1); 298 tract(nuke,dy,dx,rand_mod(3)?1:-1); 313 tract(nuke,dy,dx,rand_mod(3)?1:-1); 323 tract(nuke,dy,dx,rand_mod(3)?1:-1); 348 tract(nuke,dy,dx,rand_mod(3)?1:-1) 599 tract(OBJECT *obj, int dy, int dx, int to_or_fro) function in typeref:typename:int [all...] |
weapon.c | 143 tract(nuke,dy,dx,rand_mod(3)?1:-1); 212 tract(nuke,dy,dx,rand_mod(3)?1:-1); 248 tract(nuke,dy,dx,rand_mod(3)?1:-1); 272 tract(nuke,dy,dx,rand_mod(3)?1:-1); 289 tract(nuke,dy,dx,-1); 293 tract(nuke,dy,dx,-1); 298 tract(nuke,dy,dx,rand_mod(3)?1:-1); 313 tract(nuke,dy,dx,rand_mod(3)?1:-1); 323 tract(nuke,dy,dx,rand_mod(3)?1:-1); 348 tract(nuke,dy,dx,rand_mod(3)?1:-1) 599 tract(OBJECT *obj, int dy, int dx, int to_or_fro) function in typeref:typename:int [all...] |
weapon.c | 143 tract(nuke,dy,dx,rand_mod(3)?1:-1); 212 tract(nuke,dy,dx,rand_mod(3)?1:-1); 248 tract(nuke,dy,dx,rand_mod(3)?1:-1); 272 tract(nuke,dy,dx,rand_mod(3)?1:-1); 289 tract(nuke,dy,dx,-1); 293 tract(nuke,dy,dx,-1); 298 tract(nuke,dy,dx,rand_mod(3)?1:-1); 313 tract(nuke,dy,dx,rand_mod(3)?1:-1); 323 tract(nuke,dy,dx,rand_mod(3)?1:-1); 348 tract(nuke,dy,dx,rand_mod(3)?1:-1) 599 tract(OBJECT *obj, int dy, int dx, int to_or_fro) function in typeref:typename:int [all...] |