HomeSort by: relevance | last modified time | path
    Searched defs:tractee (Results 1 - 3 of 3) sorted by relevancy

  /src/games/warp/
weapon.c 605 OBJECT *tractee; local in function:tract
632 tractee = occupant[y][x];
634 assert(tractee);
641 if (tractee->type != Web &&
642 (tractee->mass < obj->mass * 5 ||
643 (tractee->type == Crusher && !dx) ) ) {
644 if (tractee == ent) {
648 else if (tractee == base) {
653 tractee->vely -= dy * to_or_fro;
654 tractee->velx -= dx * to_or_fro
    [all...]
weapon.c 605 OBJECT *tractee; local in function:tract
632 tractee = occupant[y][x];
634 assert(tractee);
641 if (tractee->type != Web &&
642 (tractee->mass < obj->mass * 5 ||
643 (tractee->type == Crusher && !dx) ) ) {
644 if (tractee == ent) {
648 else if (tractee == base) {
653 tractee->vely -= dy * to_or_fro;
654 tractee->velx -= dx * to_or_fro
    [all...]
weapon.c 605 OBJECT *tractee; local in function:tract
632 tractee = occupant[y][x];
634 assert(tractee);
641 if (tractee->type != Web &&
642 (tractee->mass < obj->mass * 5 ||
643 (tractee->type == Crusher && !dx) ) ) {
644 if (tractee == ent) {
648 else if (tractee == base) {
653 tractee->vely -= dy * to_or_fro;
654 tractee->velx -= dx * to_or_fro
    [all...]

Completed in 33 milliseconds