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    Searched defs:uvec (Results 1 - 4 of 4) sorted by relevancy

  /xsrc/external/mit/MesaLib/dist/src/compiler/glsl/
lower_instructions.cpp 430 const glsl_type *uvec = glsl_type::get_instance(GLSL_TYPE_UINT, vec_elem, 1); local
436 ir_variable *result = new(ir) ir_variable(uvec, "result", ir_var_temporary);
444 new(ir) ir_variable(uvec, "sign_mantissa", ir_var_temporary);
750 const glsl_type *uvec = glsl_type::get_instance(GLSL_TYPE_UINT, vec_elem, 1); local
766 new(ir) ir_variable(uvec, "high_words", ir_var_temporary);
1064 ir_variable *temp = new(ir) ir_variable(glsl_type::uvec(elements), "temp",
1272 new(ir) ir_variable(glsl_type::uvec(ir->operands[0]->type->vector_elements),
1349 new(ir) ir_variable(glsl_type::uvec(elements), "lsb_only", ir_var_temporary);
1430 new(ir) ir_variable(glsl_type::uvec(elements), "temp", ir_var_temporary);
1573 new(ir) ir_variable(glsl_type::uvec(elements), "src1", ir_var_temporary)
    [all...]
builtin_functions.cpp 5611 MAKE_SIG(glsl_type::uvec(type->vector_elements), shader_bit_encoding, 1, x);
6952 glsl_type::uvec(type->vector_elements), type);
6960 MAKE_SIG(glsl_type::uvec(type->vector_elements), avail, 1, a);
7011 const glsl_type *uvec = glsl_type::get_instance(GLSL_TYPE_UINT, vec_elem, 1); local
7040 ir_variable *bits = body.make_temp(uvec, "bits");
  /xsrc/external/mit/MesaLib.old/dist/src/compiler/glsl/
lower_instructions.cpp 423 const glsl_type *uvec = glsl_type::get_instance(GLSL_TYPE_UINT, vec_elem, 1); local
429 ir_variable *result = new(ir) ir_variable(uvec, "result", ir_var_temporary);
437 new(ir) ir_variable(uvec, "sign_mantissa", ir_var_temporary);
743 const glsl_type *uvec = glsl_type::get_instance(GLSL_TYPE_UINT, vec_elem, 1); local
759 new(ir) ir_variable(uvec, "high_words", ir_var_temporary);
1056 ir_variable *temp = new(ir) ir_variable(glsl_type::uvec(elements), "temp",
1264 new(ir) ir_variable(glsl_type::uvec(ir->operands[0]->type->vector_elements),
1341 new(ir) ir_variable(glsl_type::uvec(elements), "lsb_only", ir_var_temporary);
1422 new(ir) ir_variable(glsl_type::uvec(elements), "temp", ir_var_temporary);
1546 new(ir) ir_variable(glsl_type::uvec(elements), "src1", ir_var_temporary)
    [all...]
builtin_functions.cpp 5116 MAKE_SIG(glsl_type::uvec(type->vector_elements), shader_bit_encoding, 1, x);
6532 const glsl_type *uvec = glsl_type::get_instance(GLSL_TYPE_UINT, vec_elem, 1); local
6561 ir_variable *bits = body.make_temp(uvec, "bits");

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