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Searched
defs:uvec
(Results
1 - 4
of
4
) sorted by relevancy
/xsrc/external/mit/MesaLib/dist/src/compiler/glsl/
lower_instructions.cpp
430
const glsl_type *
uvec
= glsl_type::get_instance(GLSL_TYPE_UINT, vec_elem, 1);
local
436
ir_variable *result = new(ir) ir_variable(
uvec
, "result", ir_var_temporary);
444
new(ir) ir_variable(
uvec
, "sign_mantissa", ir_var_temporary);
750
const glsl_type *
uvec
= glsl_type::get_instance(GLSL_TYPE_UINT, vec_elem, 1);
local
766
new(ir) ir_variable(
uvec
, "high_words", ir_var_temporary);
1064
ir_variable *temp = new(ir) ir_variable(glsl_type::
uvec
(elements), "temp",
1272
new(ir) ir_variable(glsl_type::
uvec
(ir->operands[0]->type->vector_elements),
1349
new(ir) ir_variable(glsl_type::
uvec
(elements), "lsb_only", ir_var_temporary);
1430
new(ir) ir_variable(glsl_type::
uvec
(elements), "temp", ir_var_temporary);
1573
new(ir) ir_variable(glsl_type::
uvec
(elements), "src1", ir_var_temporary)
[
all
...]
builtin_functions.cpp
5611
MAKE_SIG(glsl_type::
uvec
(type->vector_elements), shader_bit_encoding, 1, x);
6952
glsl_type::
uvec
(type->vector_elements), type);
6960
MAKE_SIG(glsl_type::
uvec
(type->vector_elements), avail, 1, a);
7011
const glsl_type *
uvec
= glsl_type::get_instance(GLSL_TYPE_UINT, vec_elem, 1);
local
7040
ir_variable *bits = body.make_temp(
uvec
, "bits");
/xsrc/external/mit/MesaLib.old/dist/src/compiler/glsl/
lower_instructions.cpp
423
const glsl_type *
uvec
= glsl_type::get_instance(GLSL_TYPE_UINT, vec_elem, 1);
local
429
ir_variable *result = new(ir) ir_variable(
uvec
, "result", ir_var_temporary);
437
new(ir) ir_variable(
uvec
, "sign_mantissa", ir_var_temporary);
743
const glsl_type *
uvec
= glsl_type::get_instance(GLSL_TYPE_UINT, vec_elem, 1);
local
759
new(ir) ir_variable(
uvec
, "high_words", ir_var_temporary);
1056
ir_variable *temp = new(ir) ir_variable(glsl_type::
uvec
(elements), "temp",
1264
new(ir) ir_variable(glsl_type::
uvec
(ir->operands[0]->type->vector_elements),
1341
new(ir) ir_variable(glsl_type::
uvec
(elements), "lsb_only", ir_var_temporary);
1422
new(ir) ir_variable(glsl_type::
uvec
(elements), "temp", ir_var_temporary);
1546
new(ir) ir_variable(glsl_type::
uvec
(elements), "src1", ir_var_temporary)
[
all
...]
builtin_functions.cpp
5116
MAKE_SIG(glsl_type::
uvec
(type->vector_elements), shader_bit_encoding, 1, x);
6532
const glsl_type *
uvec
= glsl_type::get_instance(GLSL_TYPE_UINT, vec_elem, 1);
local
6561
ir_variable *bits = body.make_temp(
uvec
, "bits");
Completed in 19 milliseconds
Indexes created Mon Jul 27 00:28:37 UTC 2026