Searched defs:validated_shader (Results 1 - 6 of 6) sorted by relevance

/xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/vc4/
H A Dvc4_simulator_validate.h97 struct vc4_validated_shader_info *validated_shader; member in struct:drm_vc4_bo
/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/vc4/
H A Dvc4_simulator_validate.h97 struct vc4_validated_shader_info *validated_shader; member in struct:drm_vc4_bo
/xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/vc4/kernel/
H A Dvc4_validate_shaders.c151 record_texture_sample(struct vc4_validated_shader_info *validated_shader, argument
179 check_tmu_write(struct vc4_validated_shader_info *validated_shader, argument
283 static bool require_uniform_address_uniform(struct vc4_validated_shader_info *validated_shader) argument
303 validate_uniform_address_write(struct vc4_validated_shader_info * validated_shader,struct vc4_shader_validation_state * validation_state,bool is_mul) argument
376 check_reg_write(struct vc4_validated_shader_info * validated_shader,struct vc4_shader_validation_state * validation_state,bool is_mul) argument
468 track_live_clamps(struct vc4_validated_shader_info * validated_shader,struct vc4_shader_validation_state * validation_state) argument
543 check_instruction_writes(struct vc4_validated_shader_info * validated_shader,struct vc4_shader_validation_state * validation_state) argument
565 check_branch(uint64_t inst,struct vc4_validated_shader_info * validated_shader,struct vc4_shader_validation_state * validation_state,int ip) argument
590 check_instruction_reads(struct vc4_validated_shader_info * validated_shader,struct vc4_shader_validation_state * validation_state) argument
775 struct vc4_validated_shader_info *validated_shader = NULL; local in function:vc4_validate_shader
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H A Dvc4_validate.c812 struct vc4_validated_shader_info *validated_shader; local in function:validate_gl_shader_rec
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/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/vc4/kernel/
H A Dvc4_validate_shaders.c151 record_texture_sample(struct vc4_validated_shader_info *validated_shader, argument
179 check_tmu_write(struct vc4_validated_shader_info *validated_shader, argument
283 static bool require_uniform_address_uniform(struct vc4_validated_shader_info *validated_shader) argument
303 validate_uniform_address_write(struct vc4_validated_shader_info * validated_shader,struct vc4_shader_validation_state * validation_state,bool is_mul) argument
376 check_reg_write(struct vc4_validated_shader_info * validated_shader,struct vc4_shader_validation_state * validation_state,bool is_mul) argument
468 track_live_clamps(struct vc4_validated_shader_info * validated_shader,struct vc4_shader_validation_state * validation_state) argument
543 check_instruction_writes(struct vc4_validated_shader_info * validated_shader,struct vc4_shader_validation_state * validation_state) argument
565 check_branch(uint64_t inst,struct vc4_validated_shader_info * validated_shader,struct vc4_shader_validation_state * validation_state,int ip) argument
590 check_instruction_reads(struct vc4_validated_shader_info * validated_shader,struct vc4_shader_validation_state * validation_state) argument
775 struct vc4_validated_shader_info *validated_shader = NULL; local in function:vc4_validate_shader
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H A Dvc4_validate.c812 struct vc4_validated_shader_info *validated_shader; local in function:validate_gl_shader_rec
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