/src/games/adventure/ |
save.c | 666 uint32_t key, writeable_key; local in function:save 690 writeable_key = htonl(key); 691 if (savefile_binwrite(sf, &writeable_key, sizeof(writeable_key))) {
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save.c | 666 uint32_t key, writeable_key; local in function:save 690 writeable_key = htonl(key); 691 if (savefile_binwrite(sf, &writeable_key, sizeof(writeable_key))) {
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save.c | 666 uint32_t key, writeable_key; local in function:save 690 writeable_key = htonl(key); 691 if (savefile_binwrite(sf, &writeable_key, sizeof(writeable_key))) {
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save.c | 666 uint32_t key, writeable_key; local in function:save 690 writeable_key = htonl(key); 691 if (savefile_binwrite(sf, &writeable_key, sizeof(writeable_key))) {
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