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  /src/games/battlestar/
words.c 198 { "kerosene", 0, ADJS, NULL },
199 { "plumed", 0, ADJS, NULL },
200 { "ancient", 0, ADJS, NULL },
201 { "golden", 0, ADJS, NULL },
202 { "gold", 0, ADJS, NULL },
203 { "ostrich", 0, ADJS, NULL },
204 { "rusty", 0, ADJS, NULL },
205 { "old", 0, ADJS, NULL },
206 { "dented", 0, ADJS, NULL },
207 { "blue", 0, ADJS, NULL }
    [all...]
parse.c 118 if (wordtype[n] == ADJS) {
extern.h 65 #define ADJS 4

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