HomeSort by: relevance | last modified time | path
    Searched refs:BIG_ROOM (Results 1 - 2 of 2) sorted by relevancy

  /src/games/rogue/
rogue.h 294 #define BIG_ROOM 10
level.c 115 boolean big_room; local in function:make_level
161 big_room = ((party_room != NO_ROOM) && rand_percent(1));
162 if (big_room) {
163 make_room(BIG_ROOM, 0, 0, 0);
169 if (!big_room) {
273 case BIG_ROOM:

Completed in 12 milliseconds