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Searched
refs:DEADGOD
(Results
1 - 4
of
4
) sorted by relevancy
/src/games/battlestar/
command3.c
130
if (testbit(inven,
DEADGOD
) ||
132
DEADGOD
))
133
value =
DEADGOD
;
177
case
DEADGOD
:
288
setbit(location[180].objects,
DEADGOD
);
304
setbit(location[position].objects,
DEADGOD
);
command4.c
128
if (testbit(from,
DEADGOD
)) {
129
wordvalue[wordnumber] =
DEADGOD
;
319
else if (testbit(inven,
DEADGOD
) ||
320
testbit(location[position].objects,
DEADGOD
))
321
value =
DEADGOD
;
command2.c
225
setbit(location[position].objects,
DEADGOD
);
238
DEADGOD
);
extern.h
123
#define
DEADGOD
55
Completed in 12 milliseconds
Indexes created Wed Nov 05 01:09:58 GMT 2025