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Searched
refs:IDENTIFIED
(Results
1 - 5
of
5
) sorted by relevancy
/src/games/rogue/
score.c
539
obj->
identified
= 1;
611
id_scrolls[i].id_status =
IDENTIFIED
;
614
id_weapons[i].id_status =
IDENTIFIED
;
617
id_armors[i].id_status =
IDENTIFIED
;
620
id_wands[i].id_status =
IDENTIFIED
;
623
id_potions[i].id_status =
IDENTIFIED
;
use.c
185
id_potions[obj->which_kind].id_status =
IDENTIFIED
;
247
obj->
identified
= 1;
248
id_scrolls[obj->which_kind].id_status =
IDENTIFIED
;
290
id_scrolls[obj->which_kind].id_status =
IDENTIFIED
;
385
obj->
identified
= 1;
388
id_table[obj->which_kind].id_status =
IDENTIFIED
;
inventory.c
551
objtype_id_status =
IDENTIFIED
;
557
if (obj->
identified
) {
558
objtype_id_status =
IDENTIFIED
;
613
if (wizard || obj->
identified
) {
626
if ((wizard || obj->
identified
) &&
771
messagef(0, "what do you want
identified
?");
pack.c
129
id_scrolls[SCARE_MONSTER].id_status =
IDENTIFIED
;
361
obj->
identified
= 1;
383
obj->
identified
= 1;
rogue.h
175
#define
IDENTIFIED
((unsigned short) 01)
211
#define stationary_damage
identified
229
short
identified
; /* 'F' damage, 1,2,3... */
member in struct:obj
Completed in 16 milliseconds
Indexes created Sat Feb 21 16:20:20 UTC 2026