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    Searched refs:IDENTIFIED (Results 1 - 5 of 5) sorted by relevancy

  /src/games/rogue/
score.c 539 obj->identified = 1;
611 id_scrolls[i].id_status = IDENTIFIED;
614 id_weapons[i].id_status = IDENTIFIED;
617 id_armors[i].id_status = IDENTIFIED;
620 id_wands[i].id_status = IDENTIFIED;
623 id_potions[i].id_status = IDENTIFIED;
use.c 185 id_potions[obj->which_kind].id_status = IDENTIFIED;
247 obj->identified = 1;
248 id_scrolls[obj->which_kind].id_status = IDENTIFIED;
290 id_scrolls[obj->which_kind].id_status = IDENTIFIED;
385 obj->identified = 1;
388 id_table[obj->which_kind].id_status = IDENTIFIED;
inventory.c 551 objtype_id_status = IDENTIFIED;
557 if (obj->identified) {
558 objtype_id_status = IDENTIFIED;
613 if (wizard || obj->identified) {
626 if ((wizard || obj->identified) &&
771 messagef(0, "what do you want identified?");
pack.c 129 id_scrolls[SCARE_MONSTER].id_status = IDENTIFIED;
361 obj->identified = 1;
383 obj->identified = 1;
rogue.h 175 #define IDENTIFIED ((unsigned short) 01)
211 #define stationary_damage identified
229 short identified; /* 'F' damage, 1,2,3... */ member in struct:obj

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