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    Searched refs:R_MAZE (Results 1 - 5 of 5) sorted by relevancy

  /src/games/rogue/
room.c 265 (!(rooms[rn].is_room & (R_ROOM | R_MAZE))) ||
279 } while (!(rooms[i].is_room & (R_ROOM | R_MAZE)));
340 if (rooms[i].is_room & (R_ROOM | R_MAZE)) {
348 if ((rooms[i].is_room & (R_ROOM | R_MAZE)) && (!rooms_visited[i])) {
441 if ((!(rooms[rr].is_room & (R_ROOM | R_MAZE))) || (rr == rn)) {
level.c 324 if ((!(rooms[room1].is_room & (R_ROOM | R_MAZE))) ||
325 (!(rooms[room2].is_room & (R_ROOM | R_MAZE)))) {
398 wall_width = (rm->is_room & R_MAZE) ? 0 : 1;
499 rooms[j].is_room = R_MAZE;
556 (!(rooms[target_room].is_room & (R_ROOM | R_MAZE)))) {
rogue.h 304 #define R_MAZE ((unsigned short) 04)
monster.c 756 !(rooms[cur_room].is_room & R_MAZE)) ||
872 !(rooms[rn].is_room & R_MAZE)) {
object.c 207 is_maze = (rooms[i].is_room & R_MAZE) ? 1 : 0;

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