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Searched
refs:R_MAZE
(Results
1 - 5
of
5
) sorted by relevancy
/src/games/rogue/
room.c
265
(!(rooms[rn].is_room & (R_ROOM |
R_MAZE
))) ||
279
} while (!(rooms[i].is_room & (R_ROOM |
R_MAZE
)));
340
if (rooms[i].is_room & (R_ROOM |
R_MAZE
)) {
348
if ((rooms[i].is_room & (R_ROOM |
R_MAZE
)) && (!rooms_visited[i])) {
441
if ((!(rooms[rr].is_room & (R_ROOM |
R_MAZE
))) || (rr == rn)) {
level.c
324
if ((!(rooms[room1].is_room & (R_ROOM |
R_MAZE
))) ||
325
(!(rooms[room2].is_room & (R_ROOM |
R_MAZE
)))) {
398
wall_width = (rm->is_room &
R_MAZE
) ? 0 : 1;
499
rooms[j].is_room =
R_MAZE
;
556
(!(rooms[target_room].is_room & (R_ROOM |
R_MAZE
)))) {
rogue.h
304
#define
R_MAZE
((unsigned short) 04)
monster.c
756
!(rooms[cur_room].is_room &
R_MAZE
)) ||
872
!(rooms[rn].is_room &
R_MAZE
)) {
object.c
207
is_maze = (rooms[i].is_room &
R_MAZE
) ? 1 : 0;
Completed in 14 milliseconds
Indexes created Tue Oct 28 02:10:10 GMT 2025