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Searched
refs:SZ_MONSTERSTRUCT
(Results
1 - 5
of
5
) sorted by relevancy
/src/games/phantasia/
phantdefs.h
133
#define
SZ_MONSTERSTRUCT
sizeof(struct monster) /* size of monster structure */
setup.c
164
fwrite((char *) &Curmonster,
SZ_MONSTERSTRUCT
, 1, Monstfp);
fight.c
862
fseek(Monstfp, (long) which * (long)
SZ_MONSTERSTRUCT
, SEEK_SET);
863
fread((char *) &Curmonster,
SZ_MONSTERSTRUCT
, 1, Monstfp);
897
fseek(Monstfp, (long) which * (long)
SZ_MONSTERSTRUCT
, SEEK_SET);
898
fread(&Othermonster,
SZ_MONSTERSTRUCT
, 1, Monstfp);
misc.c
652
fseek(Monstfp, 13L *
SZ_MONSTERSTRUCT
, SEEK_SET);
653
fread((char *) &Curmonster,
SZ_MONSTERSTRUCT
, 1, Monstfp);
655
fseek(Monstfp, 13L *
SZ_MONSTERSTRUCT
, SEEK_SET);
656
fwrite((char *) &Curmonster,
SZ_MONSTERSTRUCT
, 1, Monstfp);
gamesupport.c
457
while (fread((char *) &Curmonster,
SZ_MONSTERSTRUCT
, 1, Monstfp) == 1)
Completed in 13 milliseconds
Indexes created Fri Nov 07 20:09:51 GMT 2025