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    Searched refs:S_CLOAKED (Results 1 - 4 of 4) sorted by relevancy

  /src/games/phantasia/
phantdefs.h 19 #undef S_CLOAKED
27 #define S_CLOAKED 3 /* playing - cloaked */
interplayer.c 39 && (Other.p_status != S_CLOAKED || Other.p_specialtype != SC_VALAR))
390 if (Player.p_status != S_CLOAKED)
568 || (Other.p_specialtype == SC_VALAR && Other.p_status == S_CLOAKED))
587 && (Other.p_status != S_CLOAKED
main.c 233 if (Player.p_status != S_CLOAKED
251 if (Player.p_status == S_CLOAKED) {
263 if (Player.p_status != S_PLAYING && Player.p_status != S_CLOAKED)
502 if (Player.p_status != S_CLOAKED)
562 if (Player.p_status == S_CLOAKED)
570 Player.p_status = S_CLOAKED;
misc.c 988 case S_CLOAKED:

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