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Searched
refs:S_CLOAKED
(Results
1 - 4
of
4
) sorted by relevancy
/src/games/phantasia/
phantdefs.h
19
#undef
S_CLOAKED
27
#define
S_CLOAKED
3 /* playing - cloaked */
interplayer.c
39
&& (Other.p_status !=
S_CLOAKED
|| Other.p_specialtype != SC_VALAR))
390
if (Player.p_status !=
S_CLOAKED
)
568
|| (Other.p_specialtype == SC_VALAR && Other.p_status ==
S_CLOAKED
))
587
&& (Other.p_status !=
S_CLOAKED
main.c
233
if (Player.p_status !=
S_CLOAKED
251
if (Player.p_status ==
S_CLOAKED
) {
263
if (Player.p_status != S_PLAYING && Player.p_status !=
S_CLOAKED
)
502
if (Player.p_status !=
S_CLOAKED
)
562
if (Player.p_status ==
S_CLOAKED
)
570
Player.p_status =
S_CLOAKED
;
misc.c
988
case
S_CLOAKED
:
Completed in 13 milliseconds
Indexes created Tue Oct 28 12:10:06 GMT 2025