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  /src/games/battlestar/
dayobjs.c 94 {190, TWO_HANDED},
command4.c 105 if (testbit(from, TWO_HANDED)) {
106 wordvalue[wordnumber] = TWO_HANDED;
command2.c 184 !((n == SWORD || n == KNIFE || n == TWO_HANDED || n == MACE ||
command7.c 73 if (testbit(inven, TWO_HANDED))
extern.h 73 #define TWO_HANDED 4
words.c 48 { "two-handed", TWO_HANDED, OBJECT, NULL },

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