/src/games/warp/ |
weapon.h | 20 void attack(OBJECT *);
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them.c | 328 attack(nuke); 329 attack(base); 331 attack(ent);
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weapon.c | 101 attack(OBJECT *attackee) function in typeref:typename:void
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/src/games/trek/ |
autover.c | 83 attack(0);
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play.c | 54 ** it calls events() to use up time, attack() to have Klingons 55 ** attack if the move was not free, and checkcond() to check up 111 attack(0);
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Makefile | 5 SRCS= abandon.c attack.c autover.c capture.c check_out.c checkcond.c \
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attack.c | 1 /* $NetBSD: attack.c,v 1.9 2009/05/24 22:55:03 dholland Exp $ */ 35 static char sccsid[] = "@(#)attack.c 8.1 (Berkeley) 5/31/93"; 37 __RCSID("$NetBSD: attack.c,v 1.9 2009/05/24 22:55:03 dholland Exp $"); 46 ** Klingon Attack Routine 48 ** This routine performs the Klingon attack provided that 55 ** attack. They will tend to move toward you before the 56 ** attack and away from you after the attack. 74 ** resting -- set if attack while resting 78 attack(int resting function in typeref:typename:void [all...] |
move.c | 176 attack(0);
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trek.h | 143 #define E_ATTACK 8 /* Klingon attack during rest period */ 300 double hitfac; /* Klingon attack factor */ 341 #define KM_OB 0 /* Old quadrant, Before attack */ 342 #define KM_OA 1 /* Old quadrant, After attack */ 343 #define KM_EB 2 /* Enter quadrant, Before attack */ 344 #define KM_EA 3 /* Enter quadrant, After attack */ 345 #define KM_LB 4 /* Leave quadrant, Before attack */ 346 #define KM_LA 5 /* Leave quadrant, After attack */ 374 /* attack.c */ 375 void attack(int) [all...] |
events.c | 210 /* got a potential attack */ 223 * schedule a new attack, and a destruction of 279 * are not already under attack, which is not 302 "quadrant %d,%d is under attack\n", 411 case E_ATTACK: /* Klingons attack during rest period */ 416 attack(1); 463 /* unschedule an attack during a rest period */
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setup.c | 302 attack(0);
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/src/games/adventure/ |
hdr.h | 149 extern int tk[21], stick, dtotal, attack;
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subr.c | 192 dtotal = attack = stick = 0; /* 6010 */ 261 attack++; 274 if (attack == 0) 280 if (attack != 1) { 281 printf("%d of them throw knives at you!\n", attack);
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save.c | 463 {&attack, sizeof(attack)}, 576 &attack,
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init.c | 123 int tk[21], stick, dtotal, attack; variable in typeref:typename:int[21]
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/src/games/hunt/hunt/ |
otto.c | 143 STATIC void attack(int, struct item *); 197 attack(i, &flbr[i]); 455 attack(int rel_dir, struct item *itemp) function in typeref:typename:STATIC void
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/src/games/hack/ |
hack.apply.c | 470 if (u.uswallow && attack(u.ustuck)) /* return(1) */ 479 if ((mtmp = m_at(rx, ry)) && attack(mtmp))
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extern.h | 161 int attack(struct monst *);
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hack.fight.c | 224 tmp = rnd(2); /* attack with bare hands */ 343 /* try to attack; return FALSE if monster evaded */ 346 attack(struct monst *mtmp) function in typeref:typename:int
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hack.c | 200 /* attack monster */ 207 /* try to attack; note that it might evade */ 208 if (attack(u.uswallow ? u.ustuck : mtmp))
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/src/games/larn/ |
diag.c | 70 lprintf(" %3ld %3ld %3ld ", (long) monster[i].damage, (long) monster[i].attack, (long) monster[i].defense);
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header.h | 39 char attack; member in struct:monst
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monster.c | 1114 * This routine is used for a bash & slash type attack on a monster 1268 if (monster[mster].attack > 0) 1270 if (spattack(monster[mster].attack, x, y)) { 1476 * Enter with the special attack number, and the coordinates (xx,yy)
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