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    Searched refs:attack (Results 1 - 23 of 23) sorted by relevancy

  /src/games/warp/
weapon.h 20 void attack(OBJECT *);
them.c 328 attack(nuke);
329 attack(base);
331 attack(ent);
weapon.c 101 attack(OBJECT *attackee) function in typeref:typename:void
  /src/games/trek/
autover.c 83 attack(0);
play.c 54 ** it calls events() to use up time, attack() to have Klingons
55 ** attack if the move was not free, and checkcond() to check up
111 attack(0);
Makefile 5 SRCS= abandon.c attack.c autover.c capture.c check_out.c checkcond.c \
attack.c 1 /* $NetBSD: attack.c,v 1.9 2009/05/24 22:55:03 dholland Exp $ */
35 static char sccsid[] = "@(#)attack.c 8.1 (Berkeley) 5/31/93";
37 __RCSID("$NetBSD: attack.c,v 1.9 2009/05/24 22:55:03 dholland Exp $");
46 ** Klingon Attack Routine
48 ** This routine performs the Klingon attack provided that
55 ** attack. They will tend to move toward you before the
56 ** attack and away from you after the attack.
74 ** resting -- set if attack while resting
78 attack(int resting function in typeref:typename:void
    [all...]
move.c 176 attack(0);
trek.h 143 #define E_ATTACK 8 /* Klingon attack during rest period */
300 double hitfac; /* Klingon attack factor */
341 #define KM_OB 0 /* Old quadrant, Before attack */
342 #define KM_OA 1 /* Old quadrant, After attack */
343 #define KM_EB 2 /* Enter quadrant, Before attack */
344 #define KM_EA 3 /* Enter quadrant, After attack */
345 #define KM_LB 4 /* Leave quadrant, Before attack */
346 #define KM_LA 5 /* Leave quadrant, After attack */
374 /* attack.c */
375 void attack(int)
    [all...]
events.c 210 /* got a potential attack */
223 * schedule a new attack, and a destruction of
279 * are not already under attack, which is not
302 "quadrant %d,%d is under attack\n",
411 case E_ATTACK: /* Klingons attack during rest period */
416 attack(1);
463 /* unschedule an attack during a rest period */
setup.c 302 attack(0);
  /src/games/adventure/
hdr.h 149 extern int tk[21], stick, dtotal, attack;
subr.c 192 dtotal = attack = stick = 0; /* 6010 */
261 attack++;
274 if (attack == 0)
280 if (attack != 1) {
281 printf("%d of them throw knives at you!\n", attack);
save.c 463 {&attack, sizeof(attack)},
576 &attack,
init.c 123 int tk[21], stick, dtotal, attack; variable in typeref:typename:int[21]
  /src/games/hunt/hunt/
otto.c 143 STATIC void attack(int, struct item *);
197 attack(i, &flbr[i]);
455 attack(int rel_dir, struct item *itemp) function in typeref:typename:STATIC void
  /src/games/hack/
hack.apply.c 470 if (u.uswallow && attack(u.ustuck)) /* return(1) */
479 if ((mtmp = m_at(rx, ry)) && attack(mtmp))
extern.h 161 int attack(struct monst *);
hack.fight.c 224 tmp = rnd(2); /* attack with bare hands */
343 /* try to attack; return FALSE if monster evaded */
346 attack(struct monst *mtmp) function in typeref:typename:int
hack.c 200 /* attack monster */
207 /* try to attack; note that it might evade */
208 if (attack(u.uswallow ? u.ustuck : mtmp))
  /src/games/larn/
diag.c 70 lprintf(" %3ld %3ld %3ld ", (long) monster[i].damage, (long) monster[i].attack, (long) monster[i].defense);
header.h 39 char attack; member in struct:monst
monster.c 1114 * This routine is used for a bash & slash type attack on a monster
1268 if (monster[mster].attack > 0)
1270 if (spattack(monster[mster].attack, x, y)) {
1476 * Enter with the special attack number, and the coordinates (xx,yy)

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