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    Searched refs:iven (Results 1 - 10 of 10) sorted by relevancy

  /src/games/larn/
main.c 335 if (iven[i])
354 if (iven[k]) {
357 if (i == iven[j])
408 if ((i = iven[j]) != 0)
426 if (i == iven[j])
456 if ((i = iven[j]) != 0)
479 if (i == iven[j])
514 switch (iven[j]) {
523 if (i == iven[j])
546 switch (iven[j])
    [all...]
store.c 62 * cost iven name iven arg how gp
63 * iven[] ivenarg[] many
77 * cost iven name iven arg how gp
78 * iven[] ivenarg[] many
93 * cost iven name iven arg how gp
94 * iven[] ivenarg[] many
120 * cost iven name iven arg how g
    [all...]
global.c 254 switch (iven[c[WEAR]]) {
285 if (iven[c[SHIELD]] == OSHIELD)
291 switch (iven[c[WIELD]]) {
339 if (iven[k]) {
344 switch (iven[i]) {
428 if (iven[i] == 0) {
429 iven[i] = theitem;
495 theitem = iven[k];
514 iven[k] = 0;
541 tmp = iven[c[SHIELD]]
    [all...]
data.c 127 u_char iven[26]; /* inventory for player */ variable in typeref:typename:u_char[26]
diag.c 207 lwrite((char *) iven, 26);
270 lrfill((char *) iven, 26);
object.c 1047 switch (iven[i]) {
1069 if (iven[i] == OPOTION)
1071 if (iven[i] == OSCROLL)
1272 if (iven[i] == OPOTION)
1274 iven[i] = 0; /* remove the potion of cure
create.c 44 iven[i] = 0;
47 iven[0] = OLEATHER;
48 iven[1] = ODAGGER;
scores.c 16 * Function to show scores and the iven lists that go with them sortboard()
326 iven[n] = sco[j].sciv[n][0];
331 if (k == iven[n]) {
369 * showallscores() Function to show scores and the iven lists that go with them
544 p->sciv[j][0] = iven[j];
header.h 341 extern u_char item[MAXX][MAXY], iven[], know[MAXX][MAXY];
monster.c 210 * Enter with the item number and its argument (iven[], ivenarg[])
394 if (iven[i] == OAMULET)
1533 m = iven[k];
1623 m = iven[i]; /* randomly select item */

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