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Searched
refs:iven
(Results
1 - 10
of
10
) sorted by relevancy
/src/games/larn/
main.c
335
if (
iven
[i])
354
if (
iven
[k]) {
357
if (i ==
iven
[j])
408
if ((i =
iven
[j]) != 0)
426
if (i ==
iven
[j])
456
if ((i =
iven
[j]) != 0)
479
if (i ==
iven
[j])
514
switch (
iven
[j]) {
523
if (i ==
iven
[j])
546
switch (
iven
[j])
[
all
...]
store.c
62
* cost
iven
name
iven
arg how gp
63
*
iven
[] ivenarg[] many
77
* cost
iven
name
iven
arg how gp
78
*
iven
[] ivenarg[] many
93
* cost
iven
name
iven
arg how gp
94
*
iven
[] ivenarg[] many
120
* cost
iven
name iven arg how g
[
all
...]
global.c
254
switch (
iven
[c[WEAR]]) {
285
if (
iven
[c[SHIELD]] == OSHIELD)
291
switch (
iven
[c[WIELD]]) {
339
if (
iven
[k]) {
344
switch (
iven
[i]) {
428
if (
iven
[i] == 0) {
429
iven
[i] = theitem;
495
theitem =
iven
[k];
514
iven
[k] = 0;
541
tmp =
iven
[c[SHIELD]]
[
all
...]
data.c
127
u_char
iven
[26]; /* inventory for player */
variable in typeref:typename:u_char[26]
diag.c
207
lwrite((char *)
iven
, 26);
270
lrfill((char *)
iven
, 26);
object.c
1047
switch (
iven
[i]) {
1069
if (
iven
[i] == OPOTION)
1071
if (
iven
[i] == OSCROLL)
1272
if (
iven
[i] == OPOTION)
1274
iven
[i] = 0; /* remove the potion of cure
create.c
44
iven
[i] = 0;
47
iven
[0] = OLEATHER;
48
iven
[1] = ODAGGER;
scores.c
16
* Function to show scores and the
iven
lists that go with them sortboard()
326
iven
[n] = sco[j].sciv[n][0];
331
if (k ==
iven
[n]) {
369
* showallscores() Function to show scores and the
iven
lists that go with them
544
p->sciv[j][0] =
iven
[j];
header.h
341
extern u_char item[MAXX][MAXY],
iven
[], know[MAXX][MAXY];
monster.c
210
* Enter with the item number and its argument (
iven
[], ivenarg[])
394
if (
iven
[i] == OAMULET)
1533
m =
iven
[k];
1623
m =
iven
[i]; /* randomly select item */
Completed in 17 milliseconds
Indexes created Sun Oct 26 18:09:56 GMT 2025