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  /src/games/larn/
movem.c 87 moved[lasthx][lasthy] = 0;
114 if (mitem[lasthx][lasthy]) { /* now move monster last hit by
116 if (moved[lasthx][lasthy] == 0) { /* if it has not already
118 movemt(lasthx, lasthy);
119 lasthx = w1x[0];
data.c 163 short lasthx = 0, lasthy = 0; /* location of monster last hit by variable in typeref:typename:short
monster.c 767 lasthx = x;
833 lasthx = x;
954 lasthx = x;
990 lasthx = x;
1101 lasthx = x;
1182 lasthx = x;
header.h 361 extern short iarg[MAXX][MAXY], ivenarg[], lasthx, lasthy, lastnum, lastpx,

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