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Searched
refs:lasthx
(Results
1 - 4
of
4
) sorted by relevancy
/src/games/larn/
movem.c
87
moved[
lasthx
][lasthy] = 0;
114
if (mitem[
lasthx
][lasthy]) { /* now move monster last hit by
116
if (moved[
lasthx
][lasthy] == 0) { /* if it has not already
118
movemt(
lasthx
, lasthy);
119
lasthx
= w1x[0];
data.c
163
short
lasthx
= 0, lasthy = 0; /* location of monster last hit by
variable in typeref:typename:short
monster.c
767
lasthx
= x;
833
lasthx
= x;
954
lasthx
= x;
990
lasthx
= x;
1101
lasthx
= x;
1182
lasthx
= x;
header.h
361
extern short iarg[MAXX][MAXY], ivenarg[],
lasthx
, lasthy, lastnum, lastpx,
Completed in 14 milliseconds
Indexes created Sat Oct 25 16:10:12 GMT 2025