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  /src/games/hack/
extern.h 253 int m_move(struct monst *, int);
hack.mon.c 301 tmp = m_move(mtmp, 0); /* 2: monster died moving */
312 tmp = m_move(mtmp, 1);
317 m_move(struct monst *mtmp, int after) function
501 panic("error in m_move");
hack.fight.c 358 (m_move(mtmp, 0) == 2 /* he died */ || /* he moved: */

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