OpenGrok
Home
Sort by:
relevance
|
last modified time
|
path
Full Search
in project(s):
src
Definition
Symbol
File Path
History
|
|
Help
Searched
refs:nuke
(Results
1 - 5
of
5
) sorted by relevancy
/src/games/warp/
weapon.c
117
if (attackee ==
nuke
) {
140
if (attackee ==
nuke
) {
143
tract(
nuke
,dy,dx,rand_mod(3)?1:-1);
209
if (attackee ==
nuke
) {
212
tract(
nuke
,dy,dx,rand_mod(3)?1:-1);
245
if (attackee ==
nuke
) {
248
tract(
nuke
,dy,dx,rand_mod(3)?1:-1);
269
if (attackee ==
nuke
) {
272
tract(
nuke
,dy,dx,rand_mod(3)?1:-1);
282
if (attackee ==
nuke
) {
[
all
...]
them.c
60
if (occupant[y][x] ==
nuke
) /* except go for nucleus */
76
nuke
->velx =
nuke
->vely = 0;
77
if (
nuke
->strategy && ambsize < 90 && !rand_mod(200-smarts))
195
if (curkl ==
nuke
) {
328
attack(
nuke
);
344
y =
nuke
->posy;
345
x =
nuke
->posx;
347
if (
nuke
->strategy && rand_mod(3)) {
348
dy =
nuke
->strategy & 3
[
all
...]
object.h
59
EXT OBJECT *
nuke
;
variable in typeref:typename:EXT OBJECT *
init.c
393
nuke
= make_object(Enemy,'&',y,x,0,0,32767L,
401
nuke
->strategy = rand_mod(256); /* random direction */
409
enemies =
nuke
;
411
movers =
nuke
;
move.c
148
if (numamoebas && curobj ==
nuke
&& temp->image == '+')
163
blast[y][x] += (temp==
nuke
? 80000 : 1250);
245
amb[y][x] == '~' && temp !=
nuke
) {
Completed in 12 milliseconds
Indexes created Sat Oct 11 19:10:01 GMT 2025