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    Searched refs:nuke (Results 1 - 5 of 5) sorted by relevancy

  /src/games/warp/
weapon.c 117 if (attackee == nuke) {
140 if (attackee == nuke) {
143 tract(nuke,dy,dx,rand_mod(3)?1:-1);
209 if (attackee == nuke) {
212 tract(nuke,dy,dx,rand_mod(3)?1:-1);
245 if (attackee == nuke) {
248 tract(nuke,dy,dx,rand_mod(3)?1:-1);
269 if (attackee == nuke) {
272 tract(nuke,dy,dx,rand_mod(3)?1:-1);
282 if (attackee == nuke) {
    [all...]
them.c 60 if (occupant[y][x] == nuke) /* except go for nucleus */
76 nuke->velx = nuke->vely = 0;
77 if (nuke->strategy && ambsize < 90 && !rand_mod(200-smarts))
195 if (curkl == nuke) {
328 attack(nuke);
344 y = nuke->posy;
345 x = nuke->posx;
347 if (nuke->strategy && rand_mod(3)) {
348 dy = nuke->strategy & 3
    [all...]
object.h 59 EXT OBJECT *nuke; variable in typeref:typename:EXT OBJECT *
init.c 393 nuke = make_object(Enemy,'&',y,x,0,0,32767L,
401 nuke->strategy = rand_mod(256); /* random direction */
409 enemies = nuke;
411 movers = nuke;
move.c 148 if (numamoebas && curobj == nuke && temp->image == '+')
163 blast[y][x] += (temp==nuke ? 80000 : 1250);
245 amb[y][x] == '~' && temp != nuke) {

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