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  /src/games/phantasia/
phantstruct.h 62 bool p_blindness; /* blindness */ member in struct:player
gamesupport.c 144 flag[(int)playerp->p_blindness]);
386 bptr = &playerp->p_blindness;
fight.c 585 if (!Player.p_blindness)
589 Player.p_blindness = TRUE;
638 && !Player.p_blindness)
912 if (Player.p_blindness)
interplayer.c 103 if (Player.p_blindness)
557 if (ingameflag && Player.p_blindness) {
main.c 910 if (Player.p_blindness) {
912 Player.p_blindness = FALSE;
misc.c 921 playerp->p_blindness = FALSE;
983 if (playerp->p_blindness)

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