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  /src/games/trek/
attack.c 103 if (Move.shldchg)
128 if (Ship.shldup || Move.shldchg) {
170 Move.shldchg = 0;
play.c 104 Move.shldchg = 0;
shield.c 141 Move.shldchg = 1;
trek.h 266 char shldchg; /* set if shields changed this move */ member in struct:Move_struct

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