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Searched
refs:stealth
(Results
1 - 7
of
7
) sorted by relevancy
/src/games/larn/
data.c
126
u_char
stealth
[MAXX][MAXY]; /* 0=sleeping 1=awake monst */
variable in typeref:typename:u_char[][]
354
"
stealth
",
634
* 14 -
stealth
15 - magic mapping 16 - hold monster
movem.c
89
if (c[AGGRAVATE] || !c[
STEALTH
]) { /* who gets moved? split for
100
} else { /* not aggravated and not
stealth
*/
108
if (
stealth
[i][j]) /* if it is asleep due
109
* to
stealth
*/
319
stealth
[cc][dd] = 1;
header.h
140
#define
STEALTH
64
359
extern u_char splev[],
stealth
[MAXX][MAXY], wizard;
monster.c
165
stealth
[x][y] = know[x][y] = 0;
170
stealth
[x][y] = 1;
1184
stealth
[x][y] = 1; /* make sure hitting monst breaks
stealth
create.c
580
stealth
[j][i] = 0;
/src/sys/external/bsd/drm2/dist/drm/vmwgfx/
vmwgfx_drv.c
851
dev_priv->
stealth
= (ret != 0);
852
if (dev_priv->
stealth
) {
859
ret = pci_request_region(dev->pdev, 2, "vmwgfx
stealth
probe");
1006
if (dev_priv->
stealth
)
1070
if (dev_priv->
stealth
)
vmwgfx_drv.h
584
bool
stealth
;
member in struct:vmw_private
Completed in 16 milliseconds
Indexes created Thu Nov 06 07:09:58 GMT 2025